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Mind Flayer (prototype PC version)
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<blockquote data-quote="Arctic Wolf" data-source="post: 5752965" data-attributes="member: 6686199"><p>Was feeling bored so decided that I would try to come up with a way for people to play Mind Flayers as PCs. Here is what I came up with:</p><p> </p><p><strong><u><span style="font-size: 12px">Mind Flayer</span></u></strong></p><p> </p><p>Racial Traits- Average Height 5'6"-6'5", Average Weight 110- 160 lbs.</p><p> </p><p>Ability Scores- +2 Intelligence, +2 Wisdom or +2 Charisma</p><p>Size- Medium</p><p>Speed- 6 squares</p><p>Vision- Low-Light</p><p> </p><p>Languages: Common, Deep Speech</p><p>Skill Bonuses: +2 Bluff, +2 Insight</p><p><u>Aberrant Origin</u>: Your ancestors are native to the Far Realm, so you are considered an Aberrant creature for the purpose of effects relating to a creature origin.</p><p><u>Illithid's Superior Will</u>: You gain +1 racial bonus to your Will defense. In addition, you gain a +2 saving throw bonus to effects that daze, stun, and dominate you.</p><p><u>Tentacles</u>: You gain +2 bonus to the attack roll to grapple and a -2 for the enemy to escape the grapple. </p><p><u>Mind Blast</u>: You can use <em>mind blast</em> as an encounter power.</p><p> </p><p> </p><p>Mind Blast Mind Flayer Racial Power</p><p>Encounter* Psionic, Psychic</p><p>Standard Action Range 5</p><p>Target: One Creature</p><p>Attack: Intelligence +2 vs Will, Wisdom +2 vs Will, or Charisma +2 vs Will</p><p>Hit: 1d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn.</p><p>11th Level (+4) 2d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn. </p><p>21st Level (+6) 3d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn. </p><p> </p><p> </p><p> </p><p>Mind Flayer Racial Paragon Path</p><p> </p><p>Illithid Lord</p><p> </p><p>Illithid Lord Features</p><p> </p><p>Jeweled Tentacles (11th level): You can wear an additional ring. You cannot gain the benefit of another item/power that lets you wear an additional ring.</p><p> </p><p>Psionic Infusion (11th level): Whenever you spend an action point to take another attack action, if the attack you use with this action hits the target, you can choose to either daze or stun them, (save ends).</p><p> </p><p>Mental Defense: You gain Psychic resistance equal to 5 + 1/2 your level.</p><p> </p><p>Illithid Lord's Nightmare Tentacles level 11 attack</p><p>Encounter* Implement, Psychic, Illusion</p><p>Standard Action Range 5</p><p>Target: One Creature</p><p>Attack: Int, Wis, or Char vs Will</p><p>Hit: 2d6 damage + modifer psychic and the target is restrained until the end of the next turn.</p><p> </p><p>Illithid Lord's Mental Resolve level 12 utility</p><p>Daily</p><p>Immediate Interrupt Personal</p><p>Trigger: You are stunned or dominated.</p><p>Effect: You are no longer stunned or dominated and gain a +2 to Will defense until the end of the encounter.</p><p> </p><p>Illithid Lord's Mass Command</p><p>Daily* Area, Psonic, Psychic</p><p>Standard Action Close burst 20</p><p>Target: All allies in area.</p><p>Effect: All allies shift 4 squares and make an at-will attack against a target and they add your Int, Wis, or Char modifier to the damage total.</p><p> </p><p>Well hope you enjoyed this and any feedback is welcome <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />. Hope you all have grand adventures!</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 5752965, member: 6686199"] Was feeling bored so decided that I would try to come up with a way for people to play Mind Flayers as PCs. Here is what I came up with: [B][U][SIZE=3]Mind Flayer[/SIZE][/U][/B] Racial Traits- Average Height 5'6"-6'5", Average Weight 110- 160 lbs. Ability Scores- +2 Intelligence, +2 Wisdom or +2 Charisma Size- Medium Speed- 6 squares Vision- Low-Light Languages: Common, Deep Speech Skill Bonuses: +2 Bluff, +2 Insight [U]Aberrant Origin[/U]: Your ancestors are native to the Far Realm, so you are considered an Aberrant creature for the purpose of effects relating to a creature origin. [U]Illithid's Superior Will[/U]: You gain +1 racial bonus to your Will defense. In addition, you gain a +2 saving throw bonus to effects that daze, stun, and dominate you. [U]Tentacles[/U]: You gain +2 bonus to the attack roll to grapple and a -2 for the enemy to escape the grapple. [U]Mind Blast[/U]: You can use [I]mind blast[/I] as an encounter power. Mind Blast Mind Flayer Racial Power Encounter* Psionic, Psychic Standard Action Range 5 Target: One Creature Attack: Intelligence +2 vs Will, Wisdom +2 vs Will, or Charisma +2 vs Will Hit: 1d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn. 11th Level (+4) 2d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn. 21st Level (+6) 3d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn. Mind Flayer Racial Paragon Path Illithid Lord Illithid Lord Features Jeweled Tentacles (11th level): You can wear an additional ring. You cannot gain the benefit of another item/power that lets you wear an additional ring. Psionic Infusion (11th level): Whenever you spend an action point to take another attack action, if the attack you use with this action hits the target, you can choose to either daze or stun them, (save ends). Mental Defense: You gain Psychic resistance equal to 5 + 1/2 your level. Illithid Lord's Nightmare Tentacles level 11 attack Encounter* Implement, Psychic, Illusion Standard Action Range 5 Target: One Creature Attack: Int, Wis, or Char vs Will Hit: 2d6 damage + modifer psychic and the target is restrained until the end of the next turn. Illithid Lord's Mental Resolve level 12 utility Daily Immediate Interrupt Personal Trigger: You are stunned or dominated. Effect: You are no longer stunned or dominated and gain a +2 to Will defense until the end of the encounter. Illithid Lord's Mass Command Daily* Area, Psonic, Psychic Standard Action Close burst 20 Target: All allies in area. Effect: All allies shift 4 squares and make an at-will attack against a target and they add your Int, Wis, or Char modifier to the damage total. Well hope you enjoyed this and any feedback is welcome :lol:. Hope you all have grand adventures! [/QUOTE]
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