Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mind Flayer (prototype PC version)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 5756582" data-attributes="member: 63"><p>No other racial powers get new tricks at high level. Dragonbreath doesn't suddenly get ongoing damage or a push effect, so your attack should be static in what it does, and just scale in the damage.</p><p></p><p>Instead of full-on daze, I'd make a version that still keeps the enemy from reacting, but doesn't hose solos.</p><p></p><p>I'd go with:</p><p></p><p><strong><u><span style="font-size: 12px">Mind Flayer</span></u></strong></p><p> </p><p>Racial Traits- Average Height 5'6"-6'5", Average Weight 110- 160 lbs.</p><p> </p><p>Ability Scores- +2 Intelligence, +2 Wisdom or +2 Charisma</p><p>Size- Medium</p><p>Speed- 6 squares</p><p>Vision- Low-Light</p><p> </p><p>Languages: Common, Deep Speech</p><p>Skill Bonuses: +2 Bluff, +2 Insight</p><p><u>Aberrant Origin</u>: Your ancestors are native to the Far Realm, so you are considered an Aberrant creature for the purpose of effects relating to a creature origin.</p><p><u>Illithid's Superior Will</u>: You gain +1 racial bonus to your Will defense. In addition, you gain a +2 saving throw bonus to effects that daze, stun, and dominate you.</p><p><u>Tentacles</u>: You can grab creatures with your tentacles as if it were a free hand. Creatures take a -2 penalty to skill checks to escape your grabs. Also, you can use <em>tentacle grab</em> as an at-will power.</p><p></p><p>Tentacle Grab</p><p>At-Will</p><p>Standard Action Melee 1</p><p>Target: One Creature</p><p>Attack: Intelligence, Wisdom, or Charisma +2 vs Will; +4 at 11th level; +6 at 21st level</p><p>Hit: 1d6 + Int/Wis/Cha modifier damage and you grab the target. If this damage reduces the target to 0 hit points, you can choose to eat the target's brain. If you do, you may spend a healing surge to heal.</p><p>Effect: You can sustain the grab as a minor action as normal, or you can sustain it by spending a standard action. If you spend a standard action, you deal damage to the target (and can potentially eat its brain) as if you had hit again with this power.</p><p></p><p>11th Level: 2d6 + Int/Wis/Cha damage.</p><p>21st Level: 3d6 + Int/Wis/Cha damage.</p><p></p><p><u>Mind Blast</u>: You can use <em>mind blast</em> as an encounter power.</p><p> </p><p> </p><p>Mind Blast </p><p>Encounter* Psionic, Psychic</p><p>Standard Action Range 5</p><p>Target: One Creature</p><p>Attack: Intelligence, Wisdom, or Charisma +2 vs Will; +4 at 11th level; +6 at 21st level</p><p>Hit: 1d4 + Int/Wis/Cha modifier psychic damage, and the target grants combat advantage and cannot take immediate or opportunity actions until the end of your next turn.</p><p>11th Level: 2d4 + Int/Wis/Cha damage.</p><p>21st Level: 3d4 + Int/Wis/Cha damage.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5756582, member: 63"] No other racial powers get new tricks at high level. Dragonbreath doesn't suddenly get ongoing damage or a push effect, so your attack should be static in what it does, and just scale in the damage. Instead of full-on daze, I'd make a version that still keeps the enemy from reacting, but doesn't hose solos. I'd go with: [B][U][SIZE=3]Mind Flayer[/SIZE][/U][/B] Racial Traits- Average Height 5'6"-6'5", Average Weight 110- 160 lbs. Ability Scores- +2 Intelligence, +2 Wisdom or +2 Charisma Size- Medium Speed- 6 squares Vision- Low-Light Languages: Common, Deep Speech Skill Bonuses: +2 Bluff, +2 Insight [U]Aberrant Origin[/U]: Your ancestors are native to the Far Realm, so you are considered an Aberrant creature for the purpose of effects relating to a creature origin. [U]Illithid's Superior Will[/U]: You gain +1 racial bonus to your Will defense. In addition, you gain a +2 saving throw bonus to effects that daze, stun, and dominate you. [U]Tentacles[/U]: You can grab creatures with your tentacles as if it were a free hand. Creatures take a -2 penalty to skill checks to escape your grabs. Also, you can use [i]tentacle grab[/i] as an at-will power. Tentacle Grab At-Will Standard Action Melee 1 Target: One Creature Attack: Intelligence, Wisdom, or Charisma +2 vs Will; +4 at 11th level; +6 at 21st level Hit: 1d6 + Int/Wis/Cha modifier damage and you grab the target. If this damage reduces the target to 0 hit points, you can choose to eat the target's brain. If you do, you may spend a healing surge to heal. Effect: You can sustain the grab as a minor action as normal, or you can sustain it by spending a standard action. If you spend a standard action, you deal damage to the target (and can potentially eat its brain) as if you had hit again with this power. 11th Level: 2d6 + Int/Wis/Cha damage. 21st Level: 3d6 + Int/Wis/Cha damage. [U]Mind Blast[/U]: You can use [I]mind blast[/I] as an encounter power. Mind Blast Encounter* Psionic, Psychic Standard Action Range 5 Target: One Creature Attack: Intelligence, Wisdom, or Charisma +2 vs Will; +4 at 11th level; +6 at 21st level Hit: 1d4 + Int/Wis/Cha modifier psychic damage, and the target grants combat advantage and cannot take immediate or opportunity actions until the end of your next turn. 11th Level: 2d4 + Int/Wis/Cha damage. 21st Level: 3d4 + Int/Wis/Cha damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mind Flayer (prototype PC version)
Top