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Mind Flayers wimpy!?
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<blockquote data-quote="Dr. Zoom" data-source="post: 497960" data-attributes="member: 409"><p>Mind Flayers should always have "friends," given their abilities. Also, don't forget the levitate ability, which protects them against melee combat until they get the opportunity to extract a brain without too much opposition. Give the poor shmuck a magical item or two, also, and a couple of potions. Use the surrounding terrain to its advantage. It's supposed to be very cunning, so set up an almost undetectable ambush so it can blast everyone by surprise and send the troops in to clean up. Detect Thoughts should also be able to discern some of the defenses and abilities of its enemies before they attack, giving the Mind Flayer the advantage. Just some thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Dr. Zoom, post: 497960, member: 409"] Mind Flayers should always have "friends," given their abilities. Also, don't forget the levitate ability, which protects them against melee combat until they get the opportunity to extract a brain without too much opposition. Give the poor shmuck a magical item or two, also, and a couple of potions. Use the surrounding terrain to its advantage. It's supposed to be very cunning, so set up an almost undetectable ambush so it can blast everyone by surprise and send the troops in to clean up. Detect Thoughts should also be able to discern some of the defenses and abilities of its enemies before they attack, giving the Mind Flayer the advantage. Just some thoughts. :D [/QUOTE]
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