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Mind Flayers?
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<blockquote data-quote="Castellan" data-source="post: 4125552" data-attributes="member: 639"><p>I ran a long-running Forgotten Realms game that had mid-flayers as the main baddies. I stole plot elements liberally from Piratecat's story hour and used Mind Flayers instead of ghouls. I also used lots of the grafts that were included in several supplements as well as using the psionic symbionts that were in the Fiend Folio (at work now, so can't be sure where they were).</p><p></p><p>In fact, the only reason our group isn't going back to that game is that the party is currently all astrally projecting and one of the PCs had a symbiont take him over, caught up with the rest of the party, and is about to start killing their unconscious, unprotected bodies on the material plane.</p><p></p><p>Rather than slay them all, I put the game on hold for the forseeable future.</p><p></p><p>I found that rolling Mind Flayers into the game was very easy, and I often stole plots from other modules and changed the background info so that Mind Flayers were the big baddies. In my game, the church of Tyr was splintered and the militant arm of the church was unknowingly under the control of Mind Flayers.</p><p></p><p>I included ulitharids, gave them unique powers (mostly spells from Monte Cook's Arcana Unearthed, so the players wouldn't recognize the effects), and moved brain golems around the Underdark, acting as "wireless base stations" and linking individual Mind Flayer communities together into a world-wide beowulf cluster of Elder Brains. It was pretty exciting while it lasted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Castellan, post: 4125552, member: 639"] I ran a long-running Forgotten Realms game that had mid-flayers as the main baddies. I stole plot elements liberally from Piratecat's story hour and used Mind Flayers instead of ghouls. I also used lots of the grafts that were included in several supplements as well as using the psionic symbionts that were in the Fiend Folio (at work now, so can't be sure where they were). In fact, the only reason our group isn't going back to that game is that the party is currently all astrally projecting and one of the PCs had a symbiont take him over, caught up with the rest of the party, and is about to start killing their unconscious, unprotected bodies on the material plane. Rather than slay them all, I put the game on hold for the forseeable future. I found that rolling Mind Flayers into the game was very easy, and I often stole plots from other modules and changed the background info so that Mind Flayers were the big baddies. In my game, the church of Tyr was splintered and the militant arm of the church was unknowingly under the control of Mind Flayers. I included ulitharids, gave them unique powers (mostly spells from Monte Cook's Arcana Unearthed, so the players wouldn't recognize the effects), and moved brain golems around the Underdark, acting as "wireless base stations" and linking individual Mind Flayer communities together into a world-wide beowulf cluster of Elder Brains. It was pretty exciting while it lasted :-) [/QUOTE]
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