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Mind & Iron: a short adventure for 8th-level players (PDF Download)
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<blockquote data-quote="Mesh Hong" data-source="post: 5329189" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well I have read the scenario and it is very well presented and nicely written, I especially love the flavour text for the villains elaborate “sales pitch”.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The problem I have with it is that I can’t really see where it would fit as a side quest in a campaign. I understand the hook, and the premise of the (slightly obscured) story theme is appealing and sort of works, but it is the tone and context of the entire scenario that doesn’t sit well in my (admittedly simple) mind.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The main villain and his shop of automatons are massively high tech (less so I suppose within eberron) and in the small village they stand out so glaringly that you really wouldn’t need any form of plot hook to get the PCs inside. They would take one look at it and know it was the plot. Personally I think the underlying story you are trying to tell with your plot idea could be done in a much more subtle way and with a greater sense of wonder and mystery.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Note</span></strong><span style="font-family: 'Verdana'">: It is entirely possible that the brief side quest is meant purely as comic relief, and it would probably work for that purpose, but I can’t recall the scenario description stating that clearly.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5329189, member: 73463"] [FONT=Verdana][COLOR=white]Well I have read the scenario and it is very well presented and nicely written, I especially love the flavour text for the villains elaborate “sales pitch”.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The problem I have with it is that I can’t really see where it would fit as a side quest in a campaign. I understand the hook, and the premise of the (slightly obscured) story theme is appealing and sort of works, but it is the tone and context of the entire scenario that doesn’t sit well in my (admittedly simple) mind.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The main villain and his shop of automatons are massively high tech (less so I suppose within eberron) and in the small village they stand out so glaringly that you really wouldn’t need any form of plot hook to get the PCs inside. They would take one look at it and know it was the plot. Personally I think the underlying story you are trying to tell with your plot idea could be done in a much more subtle way and with a greater sense of wonder and mystery.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Note[/FONT][/B][FONT=Verdana]: It is entirely possible that the brief side quest is meant purely as comic relief, and it would probably work for that purpose, but I can’t recall the scenario description stating that clearly.[/FONT][/COLOR] [COLOR=white][/COLOR] [/QUOTE]
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Mind & Iron: a short adventure for 8th-level players (PDF Download)
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