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D&D Older Editions, OSR, & D&D Variants
Mind Over Matter: Psionics for OSE
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<blockquote data-quote="thirdkingdom" data-source="post: 9643766" data-attributes="member: 78442"><p><a href="https://www.backerkit.com/c/projects/third-kingdom-games/osr-advanced-psionics" target="_blank"><strong>Mind over Matter</strong></a> is now live on Backerkit. This book provides two psionic systems for use in Old School Essentials and other similar OSR-games, one based off of the 2nd edition's Complete Psionics book, but using activation rolls instead of psionic points, and the other inspired by the 3.x Tome of Battle: Book of Nine Swords. It also includes a dozen classes, new and updated monsters, and more! </p><p></p><h3>Psionics</h3><p>There are two separate psionic systems presented in the book: </p><ul> <li data-xf-list-type="ul">A classic system based on the devotions and disciplines from the <em>AD&D 2e Psionics Handbook</em>, but using activation rolls rather than Inner Strength Points.</li> <li data-xf-list-type="ul">The Path of Seven Blades, a system of maneuvers and stances drawing inspiration from the 3rd edition <em>Tome of Battle: Book of Nine Swords</em>.</li> </ul><p></p><h3>Classes</h3><p>A total of twelve new classes.</p><ul> <li data-xf-list-type="ul"><strong>Adept.</strong> A straight psionic class with a slower progression but more versatility.</li> <li data-xf-list-type="ul"><strong>Battlemaster. </strong>A front-line fighter that follows the Path of Seven Blades.</li> <li data-xf-list-type="ul"><strong>Caprini and Caprini Contemplative.</strong> Two versions of a psionic sheep-folk race, previously seen in Populated Hexes Monthly.</li> <li data-xf-list-type="ul"><strong>Gharial. </strong>A race of alligator-people created by the Crocodile Kings with the ability to deliver a psychic stunning attack, and also immune to mental effects.</li> <li data-xf-list-type="ul"><strong>Loxen.</strong> First seen in Volume Two of the BX Advanced Bestiary, the loxen are psychic elephant-folk that can cause earthquakes with a stomp and access their ancestral memories.</li> <li data-xf-list-type="ul"><strong>Luck Thief.</strong> A human class that can manipulate luck and probability with their psychic abilities.</li> <li data-xf-list-type="ul"><strong>Megrim.</strong> A dolorous folk from the Shadowlands, megrims exude a depressive aura that is only offset by feeding off the emotions of others.</li> <li data-xf-list-type="ul"><strong>Psi-Knight. </strong>A warrior able to summon a blade of pure mental energy.</li> <li data-xf-list-type="ul"><strong>Psionicist. </strong>The psionic equivalent of a magic-user, psionicists rely on the potency of their mind.</li> <li data-xf-list-type="ul"><strong>Rimora. </strong>Hailing from the dry desert regions of the world, rimorae have quick coagulating blood, and can create organic armor by scarring themselves in ritualistic fashion.</li> <li data-xf-list-type="ul"><strong>Swordsage. </strong>A devotee of the Path of Seven Blades, swordsages rely on perfection of mind and body.</li> </ul><p></p><h3>Materials and Items</h3> <ul> <li data-xf-list-type="ul">Rules for creating psionic items.</li> <li data-xf-list-type="ul">New psionic items.</li> </ul><p></p><h3>Monsters</h3> <ul> <li data-xf-list-type="ul">New and revised monsters created using the psionic rules in this book.</li> </ul><p></p><p>A quick preview of selections from the book can be found <a href="https://legacy.drivethrurpg.com/product/518335/Mind-Over-Matter--An-OSR-Guide-to-Psionics-Preview" target="_blank"><strong>here</strong></a>. </p><p></p><h3>Why it Uses Activation Rolls</h3><p>When I set out designing this system I had three goals in mind, with the aim of recreating the style of the psionic system from early version of D&D. </p><ul> <li data-xf-list-type="ul"><strong>Easy to track.</strong> Tracking points for psionics can add a lot of complication to BX-style games and slow down play, especially when you're trying to increase or modify the powers being used.</li> <li data-xf-list-type="ul"><strong>Reliance on Ability Scores. </strong>BX-style games are designed so that ability scores are less important to a successful class; you can play a magic-user with an Intelligence of 9 and they will be just as effective as a magic-user with an Intelligence of 18. Psionic systems that use points are often dependent on high ability scores for effective characters, and I wanted to avoid that.</li> <li data-xf-list-type="ul"><strong>Behind the Curtain. </strong>Psionics that use points can be difficult for Referees to keep track of during play. The activation roll system translates easily to monster recharge rolls, to make it easier and faster for Referees to run monsters.</li> </ul><p></p><p>If you're new to my work and would like a sample, I've got a <a href="https://www.drivethrurpg.com/en/publisher/7216/Third-Kingdom-Games" target="_blank"><strong>number of free/PWYW titles available on Drivethrurpg</strong></a>. </p><p></p><p>[ATTACH=full]403235[/ATTACH]</p></blockquote><p></p>
[QUOTE="thirdkingdom, post: 9643766, member: 78442"] [URL='https://www.backerkit.com/c/projects/third-kingdom-games/osr-advanced-psionics'][B]Mind over Matter[/B][/URL] is now live on Backerkit. This book provides two psionic systems for use in Old School Essentials and other similar OSR-games, one based off of the 2nd edition's Complete Psionics book, but using activation rolls instead of psionic points, and the other inspired by the 3.x Tome of Battle: Book of Nine Swords. It also includes a dozen classes, new and updated monsters, and more! [HEADING=2]Psionics[/HEADING] There are two separate psionic systems presented in the book: [LIST] [*]A classic system based on the devotions and disciplines from the [I]AD&D 2e Psionics Handbook[/I], but using activation rolls rather than Inner Strength Points. [*]The Path of Seven Blades, a system of maneuvers and stances drawing inspiration from the 3rd edition [I]Tome of Battle: Book of Nine Swords[/I]. [/LIST] [HEADING=2]Classes[/HEADING] A total of twelve new classes. [LIST] [*][B]Adept.[/B] A straight psionic class with a slower progression but more versatility. [*][B]Battlemaster. [/B]A front-line fighter that follows the Path of Seven Blades. [*][B]Caprini and Caprini Contemplative.[/B] Two versions of a psionic sheep-folk race, previously seen in Populated Hexes Monthly. [*][B]Gharial. [/B]A race of alligator-people created by the Crocodile Kings with the ability to deliver a psychic stunning attack, and also immune to mental effects. [*][B]Loxen.[/B] First seen in Volume Two of the BX Advanced Bestiary, the loxen are psychic elephant-folk that can cause earthquakes with a stomp and access their ancestral memories. [*][B]Luck Thief.[/B] A human class that can manipulate luck and probability with their psychic abilities. [*][B]Megrim.[/B] A dolorous folk from the Shadowlands, megrims exude a depressive aura that is only offset by feeding off the emotions of others. [*][B]Psi-Knight. [/B]A warrior able to summon a blade of pure mental energy. [*][B]Psionicist. [/B]The psionic equivalent of a magic-user, psionicists rely on the potency of their mind. [*][B]Rimora. [/B]Hailing from the dry desert regions of the world, rimorae have quick coagulating blood, and can create organic armor by scarring themselves in ritualistic fashion. [*][B]Swordsage. [/B]A devotee of the Path of Seven Blades, swordsages rely on perfection of mind and body. [/LIST] [HEADING=2]Materials and Items[/HEADING] [LIST] [*]Rules for creating psionic items. [*]New psionic items. [/LIST] [HEADING=2]Monsters[/HEADING] [LIST] [*]New and revised monsters created using the psionic rules in this book. [/LIST] A quick preview of selections from the book can be found [URL='https://legacy.drivethrurpg.com/product/518335/Mind-Over-Matter--An-OSR-Guide-to-Psionics-Preview'][B]here[/B][/URL]. [HEADING=2]Why it Uses Activation Rolls[/HEADING] When I set out designing this system I had three goals in mind, with the aim of recreating the style of the psionic system from early version of D&D. [LIST] [*][B]Easy to track.[/B] Tracking points for psionics can add a lot of complication to BX-style games and slow down play, especially when you're trying to increase or modify the powers being used. [*][B]Reliance on Ability Scores. [/B]BX-style games are designed so that ability scores are less important to a successful class; you can play a magic-user with an Intelligence of 9 and they will be just as effective as a magic-user with an Intelligence of 18. Psionic systems that use points are often dependent on high ability scores for effective characters, and I wanted to avoid that. [*][B]Behind the Curtain. [/B]Psionics that use points can be difficult for Referees to keep track of during play. The activation roll system translates easily to monster recharge rolls, to make it easier and faster for Referees to run monsters. [/LIST] If you're new to my work and would like a sample, I've got a [URL='https://www.drivethrurpg.com/en/publisher/7216/Third-Kingdom-Games'][B]number of free/PWYW titles available on Drivethrurpg[/B][/URL]. [ATTACH type="full" size="1280x721"]403235[/ATTACH] [/QUOTE]
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