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General Tabletop Discussion
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Mind Style versus Grid Style: can core support both?
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<blockquote data-quote="Charlaquin" data-source="post: 8834396" data-attributes="member: 6779196"><p>Yeah, something like this would be my preference, although I’d break it down slightly differently.</p><p></p><p><strong>Arm’s Reach:</strong> Close enough to hit with a melee weapon or unarmed strike (5’ or less). All ranged attacks are made at disadvantage.</p><p><strong>Extended Reach:</strong> Close enough to hit with a polearm (or other weapon with the Reach property), but too far to hit with other melee weapons. Thrown weapon attacks can be made normally, but all other ranged attacks are made at disadvantage.</p><p><strong>Nearby:</strong> Too far to hit with a melee weapon, but close enough to reach in one turn without dashing (within 30’ or less). Ranged attacks can be made normally.</p><p><strong>Short Distance:</strong> Too far to reach in one turn, unless you dash (up to 60’ away). Thrown weapon attacks are made at disadvantage.</p><p><strong>Long Distance:</strong> Too far to reach in one turn, even if you dash (greater than 60’ away). Thrown weapon attacks are impossible, all other ranged weapon attacks are made at disadvantage.</p><p></p><p>Candles and hooded lanterns with the hood lowered shed bright light within arms reach and dim light to an extended reach. Torches, lamps, and hooded lanterns with the hood up shed bright light nearby and dim light a short distance away. Bullseye Lanterns shed bright light a short distance away and dim light a long distance away, within a cone. Standard Darkvision extends a short distance, superior Darkvision extends a long distance.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8834396, member: 6779196"] Yeah, something like this would be my preference, although I’d break it down slightly differently. [B]Arm’s Reach:[/B] Close enough to hit with a melee weapon or unarmed strike (5’ or less). All ranged attacks are made at disadvantage. [B]Extended Reach:[/B] Close enough to hit with a polearm (or other weapon with the Reach property), but too far to hit with other melee weapons. Thrown weapon attacks can be made normally, but all other ranged attacks are made at disadvantage. [B]Nearby:[/B] Too far to hit with a melee weapon, but close enough to reach in one turn without dashing (within 30’ or less). Ranged attacks can be made normally. [B]Short Distance:[/B] Too far to reach in one turn, unless you dash (up to 60’ away). Thrown weapon attacks are made at disadvantage. [B]Long Distance:[/B] Too far to reach in one turn, even if you dash (greater than 60’ away). Thrown weapon attacks are impossible, all other ranged weapon attacks are made at disadvantage. Candles and hooded lanterns with the hood lowered shed bright light within arms reach and dim light to an extended reach. Torches, lamps, and hooded lanterns with the hood up shed bright light nearby and dim light a short distance away. Bullseye Lanterns shed bright light a short distance away and dim light a long distance away, within a cone. Standard Darkvision extends a short distance, superior Darkvision extends a long distance. [/QUOTE]
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Mind Style versus Grid Style: can core support both?
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