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Mine Groupen Broken Upen! Now What?
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<blockquote data-quote="Kalendraf" data-source="post: 158209" data-attributes="member: 3433"><p><strong>It can still work!</strong></p><p></p><p>I'm another member of said gaming group. I even volunteered to take over DM'ing duties, though I realized that doing so might be a bit taxing on me since I already run another weekly campaign on a different night of the week, along with a monthly campaign. But I was at least willing to give it a try. And it might have even happened, but suddenly two more members (players) in the group decided to pull up their tent stakes as well. They decided that they also needed some time off. So suddenly things were in a bind. It's tough to make a go of things with just 3 people. Yet those 3 of us really wanted to keep playing.</p><p></p><p>So decided to try continuing play on the weekly night, but pick up a previously started campaign used by some of the other members of the group. Doing so, we also picked up an additional player from that group. However, weeknights presently don't work well for at least one player, so the campaign is currently moved to weekends. This new campaign should not be viewed as a death knell for the old one.</p><p></p><p>I'm willing to resume the previous campaign whenever the DM and other players return. I realize that it can be difficult to take an extended break and then pick up like nothing happened. My monthly group proves that even just a 4-week break makes remembering details a bit difficult. We've even gone as long as 3 months between sessions making it difficult to remember anything about the campaign at all. The role-playing suffers greatly, but the campaign goes at least goes on. After a couple sessions, things tend to settle back into regular gaming. The difference here is that we were playing weekly, and are looking at a several week break, which may make the delay all the more noticeable. But I have had at least one campaign go thru exactly such a shift and it survived for another 2 years. So it can be done.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 158209, member: 3433"] [b]It can still work![/b] I'm another member of said gaming group. I even volunteered to take over DM'ing duties, though I realized that doing so might be a bit taxing on me since I already run another weekly campaign on a different night of the week, along with a monthly campaign. But I was at least willing to give it a try. And it might have even happened, but suddenly two more members (players) in the group decided to pull up their tent stakes as well. They decided that they also needed some time off. So suddenly things were in a bind. It's tough to make a go of things with just 3 people. Yet those 3 of us really wanted to keep playing. So decided to try continuing play on the weekly night, but pick up a previously started campaign used by some of the other members of the group. Doing so, we also picked up an additional player from that group. However, weeknights presently don't work well for at least one player, so the campaign is currently moved to weekends. This new campaign should not be viewed as a death knell for the old one. I'm willing to resume the previous campaign whenever the DM and other players return. I realize that it can be difficult to take an extended break and then pick up like nothing happened. My monthly group proves that even just a 4-week break makes remembering details a bit difficult. We've even gone as long as 3 months between sessions making it difficult to remember anything about the campaign at all. The role-playing suffers greatly, but the campaign goes at least goes on. After a couple sessions, things tend to settle back into regular gaming. The difference here is that we were playing weekly, and are looking at a several week break, which may make the delay all the more noticeable. But I have had at least one campaign go thru exactly such a shift and it survived for another 2 years. So it can be done. [/QUOTE]
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