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Mini Encounter Contest - Heat 8 [final primary round]
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<blockquote data-quote="Seule" data-source="post: 223761" data-attributes="member: 407"><p>Here's my comments. As always, I'm likely to be harsh, the good points are usually less obvious than the bad points.</p><p></p><p>Hunt of the Black Hound: No real location, cool concept, good use of NPCs. I'd run this as I like playing with the preconceptions of my players, and the setup screams first ambush, and then werecreature.</p><p></p><p>Kommag's Box: Nothing too special, but has potential as an RP encounter. Makes for a good weaponsmith in a medium-magic world. Plus a Dwarven Wizard is just cool.</p><p> </p><p>Wanderers of the Forest: Nothing special. Nothing really stands out, nothing is really bad. Not a memorable NPC or location, really.</p><p></p><p>In Rage And Still Waters: This is a nice one. Cool location, cool NPC, and an encounter that comes natuarally out of the combination of the two. They are both useable independantly, and that means this is an excellent submission in my opinion.</p><p></p><p>Man Against Beast: Another one similar to Rage and Still Waters: a (slightly more) cool location, a (slightly less) cool NPC, and an encounter that follows natually from the combination. Well done.</p><p></p><p>Harmonies in the Snow: Odd, didn't really appeal to me. Cutesy I guess would be my description. Followed the rules though, as far as I can remember them. Not much to do though, more of a 'look at the cool stuff and neato person here' than anything else.</p><p></p><p>Revenge: Boring. Basically, a standard evil mage attacks the party on a standard road, for unspecified reasons. I can do better myself, simply because I can use NPCs that the characters have already met.</p><p></p><p>Interrupt the Arms: The setup is contrived except in a small number of campaigns, and the NPC is boring, and the location is almost nonexistant.</p><p></p><p>The Stairwell: The organization is non-standard, and there's no NPCs detailed. What NPCs there are are intrinsically connected to the location, which is basically a big trap. It's useable, but not what I think the contest is looking for.</p><p></p><p>Old Jamiben the Hermit: Extremely cool NPC, I wish I had thought of this. Not much of a location though, and the encounter itself is mostly some ideas and options than an actual encounter. The NPC makes up for it though... although I'm not a fan of the divination blocking and reality quake (!) options, I'd not use 'em.</p><p></p><p>The Black Orb: A cool location, and a somewhat interesting NPC, both useable separately. I'm particularly impressed with the combination of lethality potential balanced with the NPC not wanting to kill the party. I'm concerned however that fighter types will be at a severe disadvantage at least at first, until their stats acclimate. Neato.</p><p></p><p></p><p>There are several quite good encounters in this group, and I have a hard time choosing between them.</p><p></p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 223761, member: 407"] Here's my comments. As always, I'm likely to be harsh, the good points are usually less obvious than the bad points. Hunt of the Black Hound: No real location, cool concept, good use of NPCs. I'd run this as I like playing with the preconceptions of my players, and the setup screams first ambush, and then werecreature. Kommag's Box: Nothing too special, but has potential as an RP encounter. Makes for a good weaponsmith in a medium-magic world. Plus a Dwarven Wizard is just cool. Wanderers of the Forest: Nothing special. Nothing really stands out, nothing is really bad. Not a memorable NPC or location, really. In Rage And Still Waters: This is a nice one. Cool location, cool NPC, and an encounter that comes natuarally out of the combination of the two. They are both useable independantly, and that means this is an excellent submission in my opinion. Man Against Beast: Another one similar to Rage and Still Waters: a (slightly more) cool location, a (slightly less) cool NPC, and an encounter that follows natually from the combination. Well done. Harmonies in the Snow: Odd, didn't really appeal to me. Cutesy I guess would be my description. Followed the rules though, as far as I can remember them. Not much to do though, more of a 'look at the cool stuff and neato person here' than anything else. Revenge: Boring. Basically, a standard evil mage attacks the party on a standard road, for unspecified reasons. I can do better myself, simply because I can use NPCs that the characters have already met. Interrupt the Arms: The setup is contrived except in a small number of campaigns, and the NPC is boring, and the location is almost nonexistant. The Stairwell: The organization is non-standard, and there's no NPCs detailed. What NPCs there are are intrinsically connected to the location, which is basically a big trap. It's useable, but not what I think the contest is looking for. Old Jamiben the Hermit: Extremely cool NPC, I wish I had thought of this. Not much of a location though, and the encounter itself is mostly some ideas and options than an actual encounter. The NPC makes up for it though... although I'm not a fan of the divination blocking and reality quake (!) options, I'd not use 'em. The Black Orb: A cool location, and a somewhat interesting NPC, both useable separately. I'm particularly impressed with the combination of lethality potential balanced with the NPC not wanting to kill the party. I'm concerned however that fighter types will be at a severe disadvantage at least at first, until their stats acclimate. Neato. There are several quite good encounters in this group, and I have a hard time choosing between them. --Seule [/QUOTE]
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