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Mini Encounter Contest: Heat Four
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<blockquote data-quote="Mistwell" data-source="post: 115353" data-attributes="member: 2525"><p>Alright, before people take another wack at me for my "location has no meaning outside the encounter" comment, LOOK AT THE LOCATION. We have a page, with a paragraph at the top, a 5 point description, and a map. Of that, only part of the paragraph has any meaning outside the encounter. The entire rest of the page (which is about 75% of the page) is a description of the encounter itself, including the last several sentences of the paragraph at the top. </p><p></p><p>Now look at the rule about location being independant from the encounter. Tell me what that rule means. Tell me about a hypothetical location that YOU think would break that rule.</p><p></p><p>Now explain to me how this location, other than the idea itself of a boat-jammed river (and the balance rules given for boat movement), is useful. Tell me exactly how you would use it, not the idea, but this actual location. The map is geared to this encounter, part of the main description, and all five description points as well. How much would you have to change to make it useful outside the encounter? Do you really think you could just pick that page up and slip it into your game without major modification?</p><p></p><p>So far all I have gotten is "I can use a boat jammed river in my game, so the location can be used independant of the encounter". Sure you could. You could use ANY location idea in your game, as long as you are willing to make up your own details about it to MAKE it fit your game. The point is that you shouldn't have to modify it that much. More than half of the location should be generic, and not particularlized to the specific encounter in the entry. </p><p></p><p>And just in case anyone decides to suggest I am biased (nobody has so far), I do not have an entry in this heat, nor do I know anyone who does. I just think the rules should be followed.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 115353, member: 2525"] Alright, before people take another wack at me for my "location has no meaning outside the encounter" comment, LOOK AT THE LOCATION. We have a page, with a paragraph at the top, a 5 point description, and a map. Of that, only part of the paragraph has any meaning outside the encounter. The entire rest of the page (which is about 75% of the page) is a description of the encounter itself, including the last several sentences of the paragraph at the top. Now look at the rule about location being independant from the encounter. Tell me what that rule means. Tell me about a hypothetical location that YOU think would break that rule. Now explain to me how this location, other than the idea itself of a boat-jammed river (and the balance rules given for boat movement), is useful. Tell me exactly how you would use it, not the idea, but this actual location. The map is geared to this encounter, part of the main description, and all five description points as well. How much would you have to change to make it useful outside the encounter? Do you really think you could just pick that page up and slip it into your game without major modification? So far all I have gotten is "I can use a boat jammed river in my game, so the location can be used independant of the encounter". Sure you could. You could use ANY location idea in your game, as long as you are willing to make up your own details about it to MAKE it fit your game. The point is that you shouldn't have to modify it that much. More than half of the location should be generic, and not particularlized to the specific encounter in the entry. And just in case anyone decides to suggest I am biased (nobody has so far), I do not have an entry in this heat, nor do I know anyone who does. I just think the rules should be followed. [/QUOTE]
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