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Mini-Encounter Contest - Heat Seven
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<blockquote data-quote="roversaurus" data-source="post: 178946" data-attributes="member: 3388"><p>I liked a lot of these. I think I could use most of them in the</p><p>right campaign.</p><p></p><p>The Goblin's Lair : Good simple adventure. A great hook for</p><p>a low level campaign. Easy to throw in at any time.</p><p></p><p>Dangerous Honey (.zip file) : I encourage all of you to unzip this</p><p>one. It really follows the rules for you sticklers. The location and</p><p>the NPC are separate and interesting. The encounter puts them</p><p>both together in an interesting fashion. Again I could throw</p><p>this in at a moments notice a big plus. (I voted for it)</p><p></p><p>The Goblins at Howling Bridge: Also great! A small quick encounter</p><p>you can toss in while travelling. The location was unique and</p><p>descriptive. I liked the chance to fall off. And it added a neat</p><p>landmark to the world.</p><p></p><p>The Fire Pool: I liked the encounter. The NPC didn't seem special.</p><p>It would be a great way to introduce a gate between planes.</p><p></p><p>The Mad Druid of Panar Mesa: This one just didn't seem unique.</p><p>Although I liked the geas for silence idea and the cleric coming to</p><p>the party listing all the things he's tried and asking help to solve</p><p>the mystery.</p><p></p><p>The Burning Fields: And interesting location. I'd never thought of</p><p>how a tobacco field, or maybe any kind of crop? would make for</p><p>an interesting encounter.</p><p></p><p>The Blood Falls: a couple of good ideas. An Illusionary bridge</p><p>with someone hovering over it would make a mean trap.</p><p>But it just seemed kind of contrived for my world.</p><p></p><p>Enter Yib-Ilith: Not bad. I liked the build up of finding crazy</p><p>people before you got to the end.</p><p></p><p>All in all a good set of adventures.</p><p></p><p> <a href="http://home.indy.rr.com/ahwmrklas" target="_blank">campaign log</a></p></blockquote><p></p>
[QUOTE="roversaurus, post: 178946, member: 3388"] I liked a lot of these. I think I could use most of them in the right campaign. The Goblin's Lair : Good simple adventure. A great hook for a low level campaign. Easy to throw in at any time. Dangerous Honey (.zip file) : I encourage all of you to unzip this one. It really follows the rules for you sticklers. The location and the NPC are separate and interesting. The encounter puts them both together in an interesting fashion. Again I could throw this in at a moments notice a big plus. (I voted for it) The Goblins at Howling Bridge: Also great! A small quick encounter you can toss in while travelling. The location was unique and descriptive. I liked the chance to fall off. And it added a neat landmark to the world. The Fire Pool: I liked the encounter. The NPC didn't seem special. It would be a great way to introduce a gate between planes. The Mad Druid of Panar Mesa: This one just didn't seem unique. Although I liked the geas for silence idea and the cleric coming to the party listing all the things he's tried and asking help to solve the mystery. The Burning Fields: And interesting location. I'd never thought of how a tobacco field, or maybe any kind of crop? would make for an interesting encounter. The Blood Falls: a couple of good ideas. An Illusionary bridge with someone hovering over it would make a mean trap. But it just seemed kind of contrived for my world. Enter Yib-Ilith: Not bad. I liked the build up of finding crazy people before you got to the end. All in all a good set of adventures. [URL=http://home.indy.rr.com/ahwmrklas]campaign log[/URL] [/QUOTE]
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