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Mini Encounter Contest: Heat Three
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<blockquote data-quote="Elder-Basilisk" data-source="post: 102061" data-attributes="member: 3146"><p><strong>I voted for Valkyrie</strong></p><p></p><p>Since we're discussing this, I'll put my 2 cents in.</p><p></p><p>I was one of the votes for Dark Valkyrie. It struck me as something I could take and use in my campaign almost without any changes (except, naturally adding spells memorized to the half-fiend's spellbook and substituting deity names).</p><p></p><p>Culinary Delights seemed like the thing that some of my friends would love to run but it didn't really interest me.</p><p></p><p>The Downed skyship cannibal one was interesting but it just didn't have enough of a hook. Had it been a magically disguised ghoul druid/wizard cursed to haunt the vicinity of the ship where she consumed the bodies of her companions 1000 years ago, it would have probably caught my fancy a bit more. As it was, the villain's motivation didn't seem sufficiently developed. ("She's a cannibal"--yep, that's it.)</p><p></p><p>Bibliothek: it didn't catch my imagination. A quirky, semi-interesting NPC who'd fit some of my aforementioned friends' tastes very well the situation (and the treant) don't fit mine.</p><p></p><p>Pond Scum: It seemed like an interesting idea but the sealed portal on the underground stream bothered me--where does all the water go? I got the impression that it used to bubble up to the ground (in the pool) and continue downhill from there. I don't see how sealing it up eliminates the flow of water. I guess I'm too into details. . . .</p><p></p><p>Narvesh the Seer: Didn't interest me. If someone gets prophetic visions, I'd rather put them in the Delphi and make characters really think whether or not they want to know their future--and if they know it, can they change it? Either that or have a prophet in Elijah/John the Baptist mode who doesn't just give information but demands a declaration of allegiance (a prophet who changes things in the world).</p><p></p><p>Hunter in the Darkness: I rather liked this one too. It made good use of the rules and how people might react to knowing the way some of the rules worked (trying to find a weak vampire they could kill). However, it didn't catch my imagination like the silent cathedral and surrounding graveyard in Dark Valkyrie.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 102061, member: 3146"] [b]I voted for Valkyrie[/b] Since we're discussing this, I'll put my 2 cents in. I was one of the votes for Dark Valkyrie. It struck me as something I could take and use in my campaign almost without any changes (except, naturally adding spells memorized to the half-fiend's spellbook and substituting deity names). Culinary Delights seemed like the thing that some of my friends would love to run but it didn't really interest me. The Downed skyship cannibal one was interesting but it just didn't have enough of a hook. Had it been a magically disguised ghoul druid/wizard cursed to haunt the vicinity of the ship where she consumed the bodies of her companions 1000 years ago, it would have probably caught my fancy a bit more. As it was, the villain's motivation didn't seem sufficiently developed. ("She's a cannibal"--yep, that's it.) Bibliothek: it didn't catch my imagination. A quirky, semi-interesting NPC who'd fit some of my aforementioned friends' tastes very well the situation (and the treant) don't fit mine. Pond Scum: It seemed like an interesting idea but the sealed portal on the underground stream bothered me--where does all the water go? I got the impression that it used to bubble up to the ground (in the pool) and continue downhill from there. I don't see how sealing it up eliminates the flow of water. I guess I'm too into details. . . . Narvesh the Seer: Didn't interest me. If someone gets prophetic visions, I'd rather put them in the Delphi and make characters really think whether or not they want to know their future--and if they know it, can they change it? Either that or have a prophet in Elijah/John the Baptist mode who doesn't just give information but demands a declaration of allegiance (a prophet who changes things in the world). Hunter in the Darkness: I rather liked this one too. It made good use of the rules and how people might react to knowing the way some of the rules worked (trying to find a weak vampire they could kill). However, it didn't catch my imagination like the silent cathedral and surrounding graveyard in Dark Valkyrie. [/QUOTE]
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