Trit One-Ear
Explorer
Been a little while since I've had time to post on the boards, but I come again seeking the advice of those 4E number crunchers and mathmagicians.
Rather than run a large scale series of battles within a city as a skill challenge or full-fledged encounters, I opted for a new method. I'm designing and planning many mini-encounters that I plan to string together with no rests in between. These encounters will take place all over the city, and will feel (hopefully) more like a montage of the heroes tackling many different threats before reaching their goal.
Despite all these helpful encounter building tools, I still feel like the math of 4E plays out different whenever it his the table. If I plan 4-5 mini encounters on an XP budget similar to a full encounter, I worry my players will be able to blow through the minions and fewer monsters easier than if they were built as one big encounter.
Any experience with ideas like this? Should I build them normally? Should I expect Hard level encounters to be Standard in this model? Or even Easy?
Thanks!
Trit
Rather than run a large scale series of battles within a city as a skill challenge or full-fledged encounters, I opted for a new method. I'm designing and planning many mini-encounters that I plan to string together with no rests in between. These encounters will take place all over the city, and will feel (hopefully) more like a montage of the heroes tackling many different threats before reaching their goal.
Despite all these helpful encounter building tools, I still feel like the math of 4E plays out different whenever it his the table. If I plan 4-5 mini encounters on an XP budget similar to a full encounter, I worry my players will be able to blow through the minions and fewer monsters easier than if they were built as one big encounter.
Any experience with ideas like this? Should I build them normally? Should I expect Hard level encounters to be Standard in this model? Or even Easy?
Thanks!
Trit