Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mini Encounters! Advice needed on how Mini is too Mini
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 6180933" data-attributes="member: 3586"><p>Party composition and powers will make a huge difference here. Consider if most of them are with minions - the wizard using an Area of Effect spell will take them down quickly. Single standard monsters? The strikers take them down quickly. So, it's somewhat hard to give exact answers. This type of play can also be rather swingy depending on initiative and whether the party get surrounded.</p><p></p><p>My general advice here is to be prepared to add or remove monsters or encounters depending on how the players are actually going. You have the perfect chance here to tailor everything to your player's capabilities on the fly - the format of this allows it, as you don't have to reveal what all the encounters are at the start. It's not like a single fight where you can see every monster at the beginning.</p><p></p><p>I recently ran a big encounter for 22nd level characters where the enemies came in waves (so not dissimilar to the effect you're trying for). I think the total number of monsters was 2 elites, 4 standard and 54 minions. (Here's a <a href="http://rpggeek.com/thread/962826/forgotten-temple-of-tharizdun-4e-style" target="_blank">report</a>). That really pushed the players, so it might give you an idea of where to start.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6180933, member: 3586"] Party composition and powers will make a huge difference here. Consider if most of them are with minions - the wizard using an Area of Effect spell will take them down quickly. Single standard monsters? The strikers take them down quickly. So, it's somewhat hard to give exact answers. This type of play can also be rather swingy depending on initiative and whether the party get surrounded. My general advice here is to be prepared to add or remove monsters or encounters depending on how the players are actually going. You have the perfect chance here to tailor everything to your player's capabilities on the fly - the format of this allows it, as you don't have to reveal what all the encounters are at the start. It's not like a single fight where you can see every monster at the beginning. I recently ran a big encounter for 22nd level characters where the enemies came in waves (so not dissimilar to the effect you're trying for). I think the total number of monsters was 2 elites, 4 standard and 54 minions. (Here's a [url=http://rpggeek.com/thread/962826/forgotten-temple-of-tharizdun-4e-style]report[/url]). That really pushed the players, so it might give you an idea of where to start. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mini Encounters! Advice needed on how Mini is too Mini
Top