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Mini Encounters! Advice needed on how Mini is too Mini
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<blockquote data-quote="Balesir" data-source="post: 6180947" data-attributes="member: 27160"><p>As [MENTION=3586]MerricB[/MENTION] says, it can depend a lot on surprise, ambush and so on. Are you going to give the players chances to pick a route and avoid some fights? Will some opposition "march to the sound of the guns"? At least I'm guessing there will be Perception checks to spot enemies in ambush, etc.</p><p></p><p>Have you considered a hybrid skill challenge/combat? This would work somewhat like a regular skill challenge, but failures lead to small combats. If 3 of these combats equals one encounter's worth (same level as the SC) and you don't give XP for the combats but give XP for the challenge it all comes out even. You can reduce the number of rolls in the skill challenge but make them harder, which increases the chance of getting a fight or two, and allow any number of failures (no "three strikes and out") but each failure means another (no XP) fight. On top of that, you could sprinkle in a level-2 fight or two if you felt so inclined - one at the gate and one at the destination, maybe. Maybe allow a skill check to find a place to short rest, if things look too grim?</p></blockquote><p></p>
[QUOTE="Balesir, post: 6180947, member: 27160"] As [MENTION=3586]MerricB[/MENTION] says, it can depend a lot on surprise, ambush and so on. Are you going to give the players chances to pick a route and avoid some fights? Will some opposition "march to the sound of the guns"? At least I'm guessing there will be Perception checks to spot enemies in ambush, etc. Have you considered a hybrid skill challenge/combat? This would work somewhat like a regular skill challenge, but failures lead to small combats. If 3 of these combats equals one encounter's worth (same level as the SC) and you don't give XP for the combats but give XP for the challenge it all comes out even. You can reduce the number of rolls in the skill challenge but make them harder, which increases the chance of getting a fight or two, and allow any number of failures (no "three strikes and out") but each failure means another (no XP) fight. On top of that, you could sprinkle in a level-2 fight or two if you felt so inclined - one at the gate and one at the destination, maybe. Maybe allow a skill check to find a place to short rest, if things look too grim? [/QUOTE]
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