Miniature Tarrasque
Medium Magical Beast
Hit Dice: 3d10+12 (27 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 60 ft. (12 squares)
Armor Class: 33 (+7 Dex, +16 natural), touch 17, flat-footed 26
Base Attack/Grapple: +3/+4
Attack: Bite +4 melee (1d6+1/18-20/x3)
Full Attack: Bite +4 melee (1d6+1/18-20/x3) and 2 horns -2 melee (1d3) and 2 claws -2 melee (1d4) and tail slap -1 melee (2d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole
Special Qualities: Carapace, damage reduction 5/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 5, scent, spell resistance 13
Saves: Fort +7, Ref +10, Will +3
Abilities: Str 13, Dex 24, Con 19, Int 7, Wis 14, Cha 14
Skills: Bluff +3, Climb +2, Listen +11, Search +7, Spot +11, Survival +11 (+13 following tracks)
Feats: Alertness, Improved Initiative, Multiattack
Environment: Any
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 3+ HD (Medium)
Level Adjustment: -
Slender and so nearly humanoid that it can choose between walking upright or on all fours, this terrifying relative of the tarrasque is perhaps the deadlier of the two known tarrasque varieties, due to it's incredibly active nature. They are also incredibly evil looking creatures, even though they are typically not evil. Often mistaken for a baby tarrasque, it is hunted in an inevitably futile attempt to keep it from reaching full maturity, futile because, not only can it not be killed by ordinary means, but also because it is already fully grown.
Smarter than it's larger relative, though not by much, it often resorts to theivery and will sometimes have levels in rogue. The oldest miniature tarrasques are exceptionally deadly and evasive, some very ancient miniature tarrasques eventually become sorcerors. The even more rare ancient miniature tarrasque cleric worships their larger kin as the great progenitor. Such clerics receive access to the domains of death and destruction and are never harmed by their larger kin.
The miniature tarrasque can speak, unlike it's larger relative, but is more likely to just tear other creatures to shreds. When it does speak, it is limited by it's typically dim intellect, more often then not, resorting to demonic roars, rumblings, and shrieks, rather than actual speech. Miniature tarrasques have been known to mate with dragons from time to time, producing half-dragon offspring. These offspring are often revered by the common miniature tarrasque.
The miniature tarrasque is 6 feet tall, 9 feet long, and weighs about 130 lbs.
Combat
The miniature tarrasque attacks with its claws, teeth, horns, and tail.
The miniature tarrasque's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.
Augmented Critical (Ex): The miniature tarrasque's bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Frightful Presence (Su): The miniature tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the tarrasque. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, the miniature tarrasque must hit a Tiny or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Rush (Ex): Once per minute, the speedy miniature tarrasque can move at an apallingly devastating speed of 450 feet.
Swallow Whole (Ex): The miniature tarrasque can try to swallow a grabbed opponent of Tiny or smaller size by making a successful grapple check. Once inside, the opponent takes 1d3 points of crushing damage plus 1d3 points of acid damage per round from the miniature tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 3 points of damage to the miniature tarrasque's digestive tract (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The miniature tarrasque's gullet can holdup to 2 Tiny creatures.
Carapace (Ex): The miniature tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance.
Regeneration (Ex): No form of attack deals lethal damage to the miniature tarrasque. The miniature tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the miniature tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +10 (or 37 hp). The miniature tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability.
The miniature tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 37 hit points) and using a wish or miracle spell to keep it dead.
If the miniature tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
Skills: The miniature tarrasque has a +8 racial bonus on Listen and Spot checks.
This is all done for fun...post ur own miniature version of your favorite beastie...prize is a cupcake!!!
Medium Magical Beast
Hit Dice: 3d10+12 (27 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 60 ft. (12 squares)
Armor Class: 33 (+7 Dex, +16 natural), touch 17, flat-footed 26
Base Attack/Grapple: +3/+4
Attack: Bite +4 melee (1d6+1/18-20/x3)
Full Attack: Bite +4 melee (1d6+1/18-20/x3) and 2 horns -2 melee (1d3) and 2 claws -2 melee (1d4) and tail slap -1 melee (2d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole
Special Qualities: Carapace, damage reduction 5/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 5, scent, spell resistance 13
Saves: Fort +7, Ref +10, Will +3
Abilities: Str 13, Dex 24, Con 19, Int 7, Wis 14, Cha 14
Skills: Bluff +3, Climb +2, Listen +11, Search +7, Spot +11, Survival +11 (+13 following tracks)
Feats: Alertness, Improved Initiative, Multiattack
Environment: Any
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 3+ HD (Medium)
Level Adjustment: -
Slender and so nearly humanoid that it can choose between walking upright or on all fours, this terrifying relative of the tarrasque is perhaps the deadlier of the two known tarrasque varieties, due to it's incredibly active nature. They are also incredibly evil looking creatures, even though they are typically not evil. Often mistaken for a baby tarrasque, it is hunted in an inevitably futile attempt to keep it from reaching full maturity, futile because, not only can it not be killed by ordinary means, but also because it is already fully grown.
Smarter than it's larger relative, though not by much, it often resorts to theivery and will sometimes have levels in rogue. The oldest miniature tarrasques are exceptionally deadly and evasive, some very ancient miniature tarrasques eventually become sorcerors. The even more rare ancient miniature tarrasque cleric worships their larger kin as the great progenitor. Such clerics receive access to the domains of death and destruction and are never harmed by their larger kin.
The miniature tarrasque can speak, unlike it's larger relative, but is more likely to just tear other creatures to shreds. When it does speak, it is limited by it's typically dim intellect, more often then not, resorting to demonic roars, rumblings, and shrieks, rather than actual speech. Miniature tarrasques have been known to mate with dragons from time to time, producing half-dragon offspring. These offspring are often revered by the common miniature tarrasque.
The miniature tarrasque is 6 feet tall, 9 feet long, and weighs about 130 lbs.
Combat
The miniature tarrasque attacks with its claws, teeth, horns, and tail.
The miniature tarrasque's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.
Augmented Critical (Ex): The miniature tarrasque's bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Frightful Presence (Su): The miniature tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the tarrasque. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, the miniature tarrasque must hit a Tiny or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Rush (Ex): Once per minute, the speedy miniature tarrasque can move at an apallingly devastating speed of 450 feet.
Swallow Whole (Ex): The miniature tarrasque can try to swallow a grabbed opponent of Tiny or smaller size by making a successful grapple check. Once inside, the opponent takes 1d3 points of crushing damage plus 1d3 points of acid damage per round from the miniature tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 3 points of damage to the miniature tarrasque's digestive tract (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The miniature tarrasque's gullet can holdup to 2 Tiny creatures.
Carapace (Ex): The miniature tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance.
Regeneration (Ex): No form of attack deals lethal damage to the miniature tarrasque. The miniature tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the miniature tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +10 (or 37 hp). The miniature tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability.
The miniature tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 37 hit points) and using a wish or miracle spell to keep it dead.
If the miniature tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
Skills: The miniature tarrasque has a +8 racial bonus on Listen and Spot checks.
This is all done for fun...post ur own miniature version of your favorite beastie...prize is a cupcake!!!
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