Mini-Tank Contest

dante58701

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Miniature Tarrasque
Medium Magical Beast
Hit Dice: 3d10+12 (27 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 60 ft. (12 squares)
Armor Class: 33 (+7 Dex, +16 natural), touch 17, flat-footed 26
Base Attack/Grapple: +3/+4
Attack: Bite +4 melee (1d6+1/18-20/x3)
Full Attack: Bite +4 melee (1d6+1/18-20/x3) and 2 horns -2 melee (1d3) and 2 claws -2 melee (1d4) and tail slap -1 melee (2d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole
Special Qualities: Carapace, damage reduction 5/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 5, scent, spell resistance 13
Saves: Fort +7, Ref +10, Will +3
Abilities: Str 13, Dex 24, Con 19, Int 7, Wis 14, Cha 14
Skills: Bluff +3, Climb +2, Listen +11, Search +7, Spot +11, Survival +11 (+13 following tracks)
Feats: Alertness, Improved Initiative, Multiattack
Environment: Any
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 3+ HD (Medium)
Level Adjustment: -

Slender and so nearly humanoid that it can choose between walking upright or on all fours, this terrifying relative of the tarrasque is perhaps the deadlier of the two known tarrasque varieties, due to it's incredibly active nature. They are also incredibly evil looking creatures, even though they are typically not evil. Often mistaken for a baby tarrasque, it is hunted in an inevitably futile attempt to keep it from reaching full maturity, futile because, not only can it not be killed by ordinary means, but also because it is already fully grown.

Smarter than it's larger relative, though not by much, it often resorts to theivery and will sometimes have levels in rogue. The oldest miniature tarrasques are exceptionally deadly and evasive, some very ancient miniature tarrasques eventually become sorcerors. The even more rare ancient miniature tarrasque cleric worships their larger kin as the great progenitor. Such clerics receive access to the domains of death and destruction and are never harmed by their larger kin.

The miniature tarrasque can speak, unlike it's larger relative, but is more likely to just tear other creatures to shreds. When it does speak, it is limited by it's typically dim intellect, more often then not, resorting to demonic roars, rumblings, and shrieks, rather than actual speech. Miniature tarrasques have been known to mate with dragons from time to time, producing half-dragon offspring. These offspring are often revered by the common miniature tarrasque.

The miniature tarrasque is 6 feet tall, 9 feet long, and weighs about 130 lbs.

Combat

The miniature tarrasque attacks with its claws, teeth, horns, and tail.

The miniature tarrasque's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.

Augmented Critical (Ex): The miniature tarrasque's bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.

Frightful Presence (Su): The miniature tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the tarrasque. The save DC is Charisma-based.

Improved Grab (Ex): To use this ability, the miniature tarrasque must hit a Tiny or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Rush (Ex): Once per minute, the speedy miniature tarrasque can move at an apallingly devastating speed of 450 feet.

Swallow Whole (Ex): The miniature tarrasque can try to swallow a grabbed opponent of Tiny or smaller size by making a successful grapple check. Once inside, the opponent takes 1d3 points of crushing damage plus 1d3 points of acid damage per round from the miniature tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 3 points of damage to the miniature tarrasque's digestive tract (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The miniature tarrasque's gullet can holdup to 2 Tiny creatures.

Carapace (Ex): The miniature tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance.

Regeneration (Ex): No form of attack deals lethal damage to the miniature tarrasque. The miniature tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the miniature tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +10 (or 37 hp). The miniature tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability.

The miniature tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 37 hit points) and using a wish or miracle spell to keep it dead.

If the miniature tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.

Skills: The miniature tarrasque has a +8 racial bonus on Listen and Spot checks.


This is all done for fun...post ur own miniature version of your favorite beastie...prize is a cupcake!!!
 
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Neat. Did you apply a template to the tarrasque, or did you just downgrade it by eye?

If so, shouldn't it only take a limited wish (if that) to keep it dead?
 

Just noticed a math problem, the Dex bonus from a 24 should only be a +7, not +12.

Also, I'm not finding where it gets the +5 for the bite. +3 for HD, +1 strength, +1..?
 

Good call...Ill fix that dex thing

As for a template...nope...just fudged it by downsizing it and halving the hit dice with each size downgrade.

Then I made some logical conclusions regarding a severe lack of bulk. I figured they would be faster and smarter. The rest I calculated...Im gonna do an aquatic version next.

The attack modifiers needed some fixing though...but I think it's right now.

As for limited wish...no way...I wanted it to be tougher than a tick!!! Small but just as hard to kill permanently as it's larger kindred. Size isnt everything when it comes to toughness. Just look at a flea...no matter how hard you pound them...they keep coming back for more blood.

Anyone wanna add there own version :)!
 
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This is a great idea, but I have an issue with the CR. Having to use a Wish to kill this beasty permanently mean you are going to use far more XP to make sure it stays dead then you will get out of it.

If I was in a 7th level group (or higher) and came across something like this I'd keep it "dead" with subdual damage until I could toss it into a volcano or something. And expect the DM to give me full XP for doing so :)
 

That's what DM awards are for...ingenius ideas!!! :)

I always give bonus experiance points for ingenuity!!!:)

And now...the aquatic variant!!!

Aquatic Miniature Tarrasque
Medium Magical Beast (Aquatic)
Hit Dice: 3d10+12 (27 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 60 ft. (12 squares), Swim 90 ft.
Armor Class: 33 (+7 Dex, +16 natural), touch 17, flat-footed 26
Base Attack/Grapple: +3/+4
Attack: Bite +4 melee (1d6+1/18-20/x3)
Full Attack: Bite +4 melee (1d6+1/18-20/x3) and 2 horns -2 melee (1d3) and 2 claws -2 melee (1d4) and tail slap -1 melee (2d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole
Special Qualities: Carapace, damage reduction 5/epic, immunity to ability damage, disease, electricity, energy drain, and poison, regeneration 5, scent, spell resistance 13
Saves: Fort +7, Ref +10, Will +3
Abilities: Str 13, Dex 24, Con 19, Int 7, Wis 14, Cha 14
Skills: Climb +2, Listen +11, Search +7, Spot +11, Survival +11 (+13 following tracks), Swim +2
Feats: Alertness, Improved Initiative, Multiattack
Environment: Any
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 3+ HD (Medium)
Level Adjustment: -

Slender and so nearly humanoid that it can choose between walking upright or on all fours, this terrifying aquatic relative of the miniature tarrasque is perhaps the deadlier of the now three known tarrasque varieties, due to it's incredibly active nature and propensity for drowning it's victims, while tearing their throats out. They are also incredibly evil looking creatures, even though they are typically not evil. Often mistaken for an aquatic baby tarrasque, it is hunted in an inevitably futile attempt to keep it from reaching full maturity, futile because, not only can it not be killed by ordinary means, but also because it is already fully grown.

Smarter than it's larger relative, though not by much, it often resorts to theivery and will sometimes have levels in rogue. The oldest aquatic miniature tarrasques are exceptionally deadly and evasive, some very ancient aquatic miniature tarrasques eventually become druids. The even more rare ancient miniature tarrasque cleric worships their larger kin as the great progenitor. Such clerics receive access to the domains of death and watery death and are never harmed by their larger kin.

The aquatic miniature tarrasque can speak, unlike it's larger relative, but is more likely to just tear other creatures to shreds. When it does speak, it is limited by it's typically dim intellect, more often then not, resorting to demonic roars, rumblings, and shrieks, rather than actual speech. Aquatic miniature tarrasques have been known to mate with dragons from time to time, producing half-dragon offspring. These offspring are often revered by the common aquatic miniature tarrasque.

The aquatic miniature tarrasque is 6 feet tall, 9 feet long, and weighs about 130 lbs.

Combat

The aquatic miniature tarrasque attacks with its claws, teeth, horns, and tail.

The aquatic miniature tarrasque's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.

Amphibious (Ex): Although aquatic miniature tarrasques are aquatic, they can survive indefinitely on land.

Augmented Critical (Ex): The aquatic miniature tarrasque's bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.

Carapace (Ex): The aquatic miniature tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance.

Frightful Presence (Su): The aquatic miniature tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the tarrasque. The save DC is Charisma-based.

Improved Grab (Ex): To use this ability, the aquatic miniature tarrasque must hit a Tiny or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Regeneration (Ex): No form of attack deals lethal damage to the aquatic miniature tarrasque. The aquatic miniature tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the aquatic miniature tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +10 (or 37 hp). The aquatic miniature tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability.

The aquatic miniature tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 37 hit points) and using a wish or miracle spell to keep it dead.

If the aquatic miniature tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.

Rush (Ex): Once per minute, the speedy aquatic miniature tarrasque can move at an apallingly devastating speed of 450 feet or 675 feet in water.

Skills: The aquatic miniature tarrasque has a +8 racial bonus on Listen and Spot checks.

Swallow Whole (Ex): The aquatic miniature tarrasque can try to swallow a grabbed opponent of Tiny or smaller size by making a successful grapple check. Once inside, the opponent takes 1d3 points of crushing damage plus 1d3 points of acid damage per round from the aquatic miniature tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 3 points of damage to the aquatic miniature tarrasque's digestive tract (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The aquatic miniature tarrasque's gullet can holdup to 2 Tiny creatures.
 

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