Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mini-Tank Contest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dante58701" data-source="post: 2926436" data-attributes="member: 40336"><p>That's what DM awards are for...ingenius ideas!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I always give bonus experiance points for ingenuity!!!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And now...the aquatic variant!!!</p><p></p><p>Aquatic Miniature Tarrasque</p><p>Medium Magical Beast (Aquatic)</p><p>Hit Dice: 3d10+12 (27 hp)</p><p>Initiative: +11 (+7 Dex, +4 Improved Initiative)</p><p>Speed: 60 ft. (12 squares), Swim 90 ft.</p><p>Armor Class: 33 (+7 Dex, +16 natural), touch 17, flat-footed 26</p><p>Base Attack/Grapple: +3/+4</p><p>Attack: Bite +4 melee (1d6+1/18-20/x3)</p><p>Full Attack: Bite +4 melee (1d6+1/18-20/x3) and 2 horns -2 melee (1d3) and 2 claws -2 melee (1d4) and tail slap -1 melee (2d4+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole</p><p>Special Qualities: Carapace, damage reduction 5/epic, immunity to ability damage, disease, electricity, energy drain, and poison, regeneration 5, scent, spell resistance 13</p><p>Saves: Fort +7, Ref +10, Will +3</p><p>Abilities: Str 13, Dex 24, Con 19, Int 7, Wis 14, Cha 14</p><p>Skills: Climb +2, Listen +11, Search +7, Spot +11, Survival +11 (+13 following tracks), Swim +2</p><p>Feats: Alertness, Improved Initiative, Multiattack</p><p>Environment: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 9</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3+ HD (Medium)</p><p>Level Adjustment: -</p><p></p><p>Slender and so nearly humanoid that it can choose between walking upright or on all fours, this terrifying aquatic relative of the miniature tarrasque is perhaps the deadlier of the now three known tarrasque varieties, due to it's incredibly active nature and propensity for drowning it's victims, while tearing their throats out. They are also incredibly evil looking creatures, even though they are typically not evil. Often mistaken for an aquatic baby tarrasque, it is hunted in an inevitably futile attempt to keep it from reaching full maturity, futile because, not only can it not be killed by ordinary means, but also because it is already fully grown. </p><p></p><p>Smarter than it's larger relative, though not by much, it often resorts to theivery and will sometimes have levels in rogue. The oldest aquatic miniature tarrasques are exceptionally deadly and evasive, some very ancient aquatic miniature tarrasques eventually become druids. The even more rare ancient miniature tarrasque cleric worships their larger kin as the great progenitor. Such clerics receive access to the domains of death and watery death and are never harmed by their larger kin. </p><p></p><p>The aquatic miniature tarrasque can speak, unlike it's larger relative, but is more likely to just tear other creatures to shreds. When it does speak, it is limited by it's typically dim intellect, more often then not, resorting to demonic roars, rumblings, and shrieks, rather than actual speech. Aquatic miniature tarrasques have been known to mate with dragons from time to time, producing half-dragon offspring. These offspring are often revered by the common aquatic miniature tarrasque.</p><p></p><p>The aquatic miniature tarrasque is 6 feet tall, 9 feet long, and weighs about 130 lbs.</p><p></p><p>Combat</p><p></p><p>The aquatic miniature tarrasque attacks with its claws, teeth, horns, and tail.</p><p></p><p>The aquatic miniature tarrasque's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.</p><p></p><p>Amphibious (Ex): Although aquatic miniature tarrasques are aquatic, they can survive indefinitely on land. </p><p></p><p>Augmented Critical (Ex): The aquatic miniature tarrasque's bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.</p><p></p><p>Carapace (Ex): The aquatic miniature tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance.</p><p></p><p>Frightful Presence (Su): The aquatic miniature tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the tarrasque. The save DC is Charisma-based.</p><p></p><p>Improved Grab (Ex): To use this ability, the aquatic miniature tarrasque must hit a Tiny or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.</p><p></p><p>Regeneration (Ex): No form of attack deals lethal damage to the aquatic miniature tarrasque. The aquatic miniature tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the aquatic miniature tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +10 (or 37 hp). The aquatic miniature tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability.</p><p></p><p>The aquatic miniature tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 37 hit points) and using a wish or miracle spell to keep it dead.</p><p></p><p>If the aquatic miniature tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.</p><p></p><p>Rush (Ex): Once per minute, the speedy aquatic miniature tarrasque can move at an apallingly devastating speed of 450 feet or 675 feet in water.</p><p></p><p>Skills: The aquatic miniature tarrasque has a +8 racial bonus on Listen and Spot checks. </p><p></p><p>Swallow Whole (Ex): The aquatic miniature tarrasque can try to swallow a grabbed opponent of Tiny or smaller size by making a successful grapple check. Once inside, the opponent takes 1d3 points of crushing damage plus 1d3 points of acid damage per round from the aquatic miniature tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 3 points of damage to the aquatic miniature tarrasque's digestive tract (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The aquatic miniature tarrasque's gullet can holdup to 2 Tiny creatures.</p></blockquote><p></p>
[QUOTE="dante58701, post: 2926436, member: 40336"] That's what DM awards are for...ingenius ideas!!! :) I always give bonus experiance points for ingenuity!!!:) And now...the aquatic variant!!! Aquatic Miniature Tarrasque Medium Magical Beast (Aquatic) Hit Dice: 3d10+12 (27 hp) Initiative: +11 (+7 Dex, +4 Improved Initiative) Speed: 60 ft. (12 squares), Swim 90 ft. Armor Class: 33 (+7 Dex, +16 natural), touch 17, flat-footed 26 Base Attack/Grapple: +3/+4 Attack: Bite +4 melee (1d6+1/18-20/x3) Full Attack: Bite +4 melee (1d6+1/18-20/x3) and 2 horns -2 melee (1d3) and 2 claws -2 melee (1d4) and tail slap -1 melee (2d4+1) Space/Reach: 5 ft./5 ft. Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole Special Qualities: Carapace, damage reduction 5/epic, immunity to ability damage, disease, electricity, energy drain, and poison, regeneration 5, scent, spell resistance 13 Saves: Fort +7, Ref +10, Will +3 Abilities: Str 13, Dex 24, Con 19, Int 7, Wis 14, Cha 14 Skills: Climb +2, Listen +11, Search +7, Spot +11, Survival +11 (+13 following tracks), Swim +2 Feats: Alertness, Improved Initiative, Multiattack Environment: Any Organization: Solitary Challenge Rating: 9 Treasure: None Alignment: Always neutral Advancement: 3+ HD (Medium) Level Adjustment: - Slender and so nearly humanoid that it can choose between walking upright or on all fours, this terrifying aquatic relative of the miniature tarrasque is perhaps the deadlier of the now three known tarrasque varieties, due to it's incredibly active nature and propensity for drowning it's victims, while tearing their throats out. They are also incredibly evil looking creatures, even though they are typically not evil. Often mistaken for an aquatic baby tarrasque, it is hunted in an inevitably futile attempt to keep it from reaching full maturity, futile because, not only can it not be killed by ordinary means, but also because it is already fully grown. Smarter than it's larger relative, though not by much, it often resorts to theivery and will sometimes have levels in rogue. The oldest aquatic miniature tarrasques are exceptionally deadly and evasive, some very ancient aquatic miniature tarrasques eventually become druids. The even more rare ancient miniature tarrasque cleric worships their larger kin as the great progenitor. Such clerics receive access to the domains of death and watery death and are never harmed by their larger kin. The aquatic miniature tarrasque can speak, unlike it's larger relative, but is more likely to just tear other creatures to shreds. When it does speak, it is limited by it's typically dim intellect, more often then not, resorting to demonic roars, rumblings, and shrieks, rather than actual speech. Aquatic miniature tarrasques have been known to mate with dragons from time to time, producing half-dragon offspring. These offspring are often revered by the common aquatic miniature tarrasque. The aquatic miniature tarrasque is 6 feet tall, 9 feet long, and weighs about 130 lbs. Combat The aquatic miniature tarrasque attacks with its claws, teeth, horns, and tail. The aquatic miniature tarrasque's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction. Amphibious (Ex): Although aquatic miniature tarrasques are aquatic, they can survive indefinitely on land. Augmented Critical (Ex): The aquatic miniature tarrasque's bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit. Carapace (Ex): The aquatic miniature tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature's spell resistance. Frightful Presence (Su): The aquatic miniature tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the tarrasque. The save DC is Charisma-based. Improved Grab (Ex): To use this ability, the aquatic miniature tarrasque must hit a Tiny or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round. Regeneration (Ex): No form of attack deals lethal damage to the aquatic miniature tarrasque. The aquatic miniature tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the aquatic miniature tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature's full normal hit points +10 (or 37 hp). The aquatic miniature tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem's cursed wound ability. The aquatic miniature tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 37 hit points) and using a wish or miracle spell to keep it dead. If the aquatic miniature tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump. Rush (Ex): Once per minute, the speedy aquatic miniature tarrasque can move at an apallingly devastating speed of 450 feet or 675 feet in water. Skills: The aquatic miniature tarrasque has a +8 racial bonus on Listen and Spot checks. Swallow Whole (Ex): The aquatic miniature tarrasque can try to swallow a grabbed opponent of Tiny or smaller size by making a successful grapple check. Once inside, the opponent takes 1d3 points of crushing damage plus 1d3 points of acid damage per round from the aquatic miniature tarrasque's digestive juices. A swallowed creature can cut its way out by dealing 3 points of damage to the aquatic miniature tarrasque's digestive tract (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The aquatic miniature tarrasque's gullet can holdup to 2 Tiny creatures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mini-Tank Contest
Top