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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mini-Tiers and Generic Classes in the E6 game.
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<blockquote data-quote="slwoyach" data-source="post: 5626792" data-attributes="member: 1022"><p>I was looking at the Unearthed Arcana generic classes and noticed something, they are absolutely perfect for E6 play. I’ve been trying to find a good multi-classing system for the system and had even dabbled in gestalt feats, but there’s no need when using generic classes. The reasons are two fold.</p><p></p><p>A) A spellcaster gains his most powerful spells at 6th level. If he steps away from his chosen field for even one level he will never gain his most powerful spells.</p><p></p><p>B) A warrior gains his second attack at 6th level, if he multi-classes he will never gain a second attack. This eliminates completely the broken ranger/fighter/paladin/knight/swashbuckler/samurai with his ridiculous saves while maintaining maximum BAB.</p><p></p><p>It also fits in nicely with the concept of “mini-tiers”. Under this concept the 6 level character is broken down into 3 tiers:</p><p></p><p>* Levels 1-2 (commoner). 90% of the population is level 2 or lower.</p><p>* Levels 3-4 (hero/master). 10% of the population is level 3 or 4. Only master wizards can gain access to 2nd level spells, the common hedge wizards that dot the landscape are limited to minor magics.</p><p>* Levels 5-6 (legend). 1% of the population is level 5 or 6. I may adjust these numbers, as this seems to make high level characters too common. Only legendary casters may ever master 3rd level spells and only legendary fighters may gain a second attack.</p><p></p><p>Both pcs and npcs can be broken down into one of those 3 tiers. Not all legends need necessarily be adventurers. The party may need to find the legendary weaponsmith Caerlin who has a hidden forge deep in the Ice Teeth mountains. Caerlin would be a 6th level expert, of course.</p><p></p><p>To keep from high level non-adventurers being more powerful than lower level adventurers I’ve introduced the non-combatant feat. A character with this feat may trade hit dice and BAB for bonus feats on a one-for-one basis. So the ancient Caerlin may have a +0 BAB and only one hit die but still be maxed out in craft ranks.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="slwoyach, post: 5626792, member: 1022"] I was looking at the Unearthed Arcana generic classes and noticed something, they are absolutely perfect for E6 play. I’ve been trying to find a good multi-classing system for the system and had even dabbled in gestalt feats, but there’s no need when using generic classes. The reasons are two fold. A) A spellcaster gains his most powerful spells at 6th level. If he steps away from his chosen field for even one level he will never gain his most powerful spells. B) A warrior gains his second attack at 6th level, if he multi-classes he will never gain a second attack. This eliminates completely the broken ranger/fighter/paladin/knight/swashbuckler/samurai with his ridiculous saves while maintaining maximum BAB. It also fits in nicely with the concept of “mini-tiers”. Under this concept the 6 level character is broken down into 3 tiers: * Levels 1-2 (commoner). 90% of the population is level 2 or lower. * Levels 3-4 (hero/master). 10% of the population is level 3 or 4. Only master wizards can gain access to 2nd level spells, the common hedge wizards that dot the landscape are limited to minor magics. * Levels 5-6 (legend). 1% of the population is level 5 or 6. I may adjust these numbers, as this seems to make high level characters too common. Only legendary casters may ever master 3rd level spells and only legendary fighters may gain a second attack. Both pcs and npcs can be broken down into one of those 3 tiers. Not all legends need necessarily be adventurers. The party may need to find the legendary weaponsmith Caerlin who has a hidden forge deep in the Ice Teeth mountains. Caerlin would be a 6th level expert, of course. To keep from high level non-adventurers being more powerful than lower level adventurers I’ve introduced the non-combatant feat. A character with this feat may trade hit dice and BAB for bonus feats on a one-for-one basis. So the ancient Caerlin may have a +0 BAB and only one hit die but still be maxed out in craft ranks. Thoughts? [/QUOTE]
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Mini-Tiers and Generic Classes in the E6 game.
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