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Miniature Handbook: Balance Problems for Regular D&D
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<blockquote data-quote="dren" data-source="post: 1488647" data-attributes="member: 5176"><p>Favoured Soul: I love it! Their reduced spell choice is very fair, but Creamsteak's comments about the Reflex save is quite accurate.</p><p></p><p>Healer: Ugh, way too combat oriented for my tastes. The only way I can see this working is as a dual classed option, I think a monk/healer would be a great way to go. </p><p></p><p>Marshal: I think this would be a fun class to play at higher levels, when commanding groups of soldiers. I haven't had any players express interest and I understand why: buffing others combat abilities at the cost of your own isn't much fun. </p><p></p><p>Warmage: Simple and sweet - a sorcerer specialized in blasting things. If you play a combat oriented game, it's too powerful as it has the sorcerer's spellcasting capacity with more than double their options. In campaigns with less combat campaigns it's actually more balanced as you can only blast things and not much more than that.</p></blockquote><p></p>
[QUOTE="dren, post: 1488647, member: 5176"] Favoured Soul: I love it! Their reduced spell choice is very fair, but Creamsteak's comments about the Reflex save is quite accurate. Healer: Ugh, way too combat oriented for my tastes. The only way I can see this working is as a dual classed option, I think a monk/healer would be a great way to go. Marshal: I think this would be a fun class to play at higher levels, when commanding groups of soldiers. I haven't had any players express interest and I understand why: buffing others combat abilities at the cost of your own isn't much fun. Warmage: Simple and sweet - a sorcerer specialized in blasting things. If you play a combat oriented game, it's too powerful as it has the sorcerer's spellcasting capacity with more than double their options. In campaigns with less combat campaigns it's actually more balanced as you can only blast things and not much more than that. [/QUOTE]
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Miniature Handbook: Balance Problems for Regular D&D
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