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Miniature Handbook: Balance Problems for Regular D&D
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<blockquote data-quote="Iron Sheep" data-source="post: 1489193" data-attributes="member: 4965"><p>One of the characters in the game my wife runs is a Warmage. We're at 16th level right now, and our combat tactics seem to often be "keep the warmage alive while he blasts."</p><p></p><p>The warmage is a pretty one-dimensional class. It's extremely good at offensive magic, and we've yet to have a situation where the warmage has run out of spells before we've decided it's time to retreat. I think it would be nastier than a blast-oriented sorcerer, but not by much, and the limited spell list means that the versatility given by scrolls, wands and staffs isn't there.</p><p></p><p>The warmage is a very simple class to play: the character in question is a second character for the player (we decided we needed a more powerful caster at the levels we were getting to), and the lack of choices is a distinct benefit.</p><p></p><p>Our group would really be in trouble if he were our only arcane caster. One of our characters has a sorcerer cohort, and between the two of them we can do what needs to be done.</p><p></p><p>The class could be very effective as a part of a fighter/mage dual class package, since it can cast wearing armour. It definitely wouldn't be the primary caster of a group in that role, though.</p><p></p><p>So, over-all, not a bad class. Powerful at what they do, but very limited in other areas. I think the player has fun playing the character, so it passes that test too. But you really need someone who can cast all those other useful arcane spells.</p><p></p><p>Corran</p></blockquote><p></p>
[QUOTE="Iron Sheep, post: 1489193, member: 4965"] One of the characters in the game my wife runs is a Warmage. We're at 16th level right now, and our combat tactics seem to often be "keep the warmage alive while he blasts." The warmage is a pretty one-dimensional class. It's extremely good at offensive magic, and we've yet to have a situation where the warmage has run out of spells before we've decided it's time to retreat. I think it would be nastier than a blast-oriented sorcerer, but not by much, and the limited spell list means that the versatility given by scrolls, wands and staffs isn't there. The warmage is a very simple class to play: the character in question is a second character for the player (we decided we needed a more powerful caster at the levels we were getting to), and the lack of choices is a distinct benefit. Our group would really be in trouble if he were our only arcane caster. One of our characters has a sorcerer cohort, and between the two of them we can do what needs to be done. The class could be very effective as a part of a fighter/mage dual class package, since it can cast wearing armour. It definitely wouldn't be the primary caster of a group in that role, though. So, over-all, not a bad class. Powerful at what they do, but very limited in other areas. I think the player has fun playing the character, so it passes that test too. But you really need someone who can cast all those other useful arcane spells. Corran [/QUOTE]
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