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Miniatures and Madness - Legends and Lore by Mike Mearls
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<blockquote data-quote="francisca" data-source="post: 5473664" data-attributes="member: 9734"><p>This is interesting for me, as I see the two styles of miniature play at the table when I play AD&D with my two older sons. Sometimes we use minis, sometimes we don't.</p><p></p><p>The older (12 at the end of March) is the more abstract thinker, and says things like, "I move up behind the guy and attack him!", whereas the 8 year old asks how far he can move, etc...., and if we have the battlemat on the table moves his mini square-by-square in a boardgame fashion (his first exposure to fantasy adventure gaming was HeroQuest, the old MB boardgame).</p><p></p><p>Whats interesting to me is neither have a problem without minis, or with minis and no grid. However, one completely ignores the grid when its on the table anyway, and the other seeks to use it to his advantage. </p><p></p><p>I see the grid and minis, when under strict rules, as a sort of enabler. if you are prone to think in a precise, measured sort of way, you fall right into it. </p><p></p><p>Personally, I prefer to have things one way or another. Either loose and abstract, or nailed down and precise. I dislike the lack of facing in BtB 3.5 for example and at the same time, dislike the "pick a corner, draw a line, if it bisects another blah blah blah..." for flanking, etc... Its a sort of compromise between the two schools of thought which doesn't sit well with me.</p></blockquote><p></p>
[QUOTE="francisca, post: 5473664, member: 9734"] This is interesting for me, as I see the two styles of miniature play at the table when I play AD&D with my two older sons. Sometimes we use minis, sometimes we don't. The older (12 at the end of March) is the more abstract thinker, and says things like, "I move up behind the guy and attack him!", whereas the 8 year old asks how far he can move, etc...., and if we have the battlemat on the table moves his mini square-by-square in a boardgame fashion (his first exposure to fantasy adventure gaming was HeroQuest, the old MB boardgame). Whats interesting to me is neither have a problem without minis, or with minis and no grid. However, one completely ignores the grid when its on the table anyway, and the other seeks to use it to his advantage. I see the grid and minis, when under strict rules, as a sort of enabler. if you are prone to think in a precise, measured sort of way, you fall right into it. Personally, I prefer to have things one way or another. Either loose and abstract, or nailed down and precise. I dislike the lack of facing in BtB 3.5 for example and at the same time, dislike the "pick a corner, draw a line, if it bisects another blah blah blah..." for flanking, etc... Its a sort of compromise between the two schools of thought which doesn't sit well with me. [/QUOTE]
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