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Miniatures and Madness - Legends and Lore by Mike Mearls
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<blockquote data-quote="Aberzanzorax" data-source="post: 5477797" data-attributes="member: 64209"><p>I think I know basically what you meant with your post and I agree with you. I would be very worried about D&D done without a DM, especially given the combat, combat, combat style of WotC adventures (not a slam against 4e...the Open Design 4e adventures I own are rife with roleplaying).</p><p> </p><p>Could it be done well without a DM? Sure! Would WotC do it in a way that engaged roleplaying, plot, adventure, and story as thoroughly as combat? I doubt it.</p><p> </p><p>So, yeah, I agree with you there.</p><p> </p><p> </p><p> </p><p>However, I don't agree that the difference between a boardgame and an RPG is the DM. There are a number of really great rpgs out there that don't require a DM or GM at all. These (might) include:</p><p>Universalis</p><p>Polaris</p><p>Shab Al-Hiri Roach</p><p>Fiasco</p><p> </p><p>I say might because it could be argued that for some of these there is a DM, but one who rotates across the players, or that these are not RPGs, but rather "story games".</p><p> </p><p> </p><p>But, yeah, overall, if you're going to make an RPG that doesn't require a DM it requires a lot more than "figuring out ways to eliminate the DM". The much more important part is developing rules to facilitate story and roleplaying that <u><strong>take the place of the DM</strong></u>.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5477797, member: 64209"] I think I know basically what you meant with your post and I agree with you. I would be very worried about D&D done without a DM, especially given the combat, combat, combat style of WotC adventures (not a slam against 4e...the Open Design 4e adventures I own are rife with roleplaying). Could it be done well without a DM? Sure! Would WotC do it in a way that engaged roleplaying, plot, adventure, and story as thoroughly as combat? I doubt it. So, yeah, I agree with you there. However, I don't agree that the difference between a boardgame and an RPG is the DM. There are a number of really great rpgs out there that don't require a DM or GM at all. These (might) include: Universalis Polaris Shab Al-Hiri Roach Fiasco I say might because it could be argued that for some of these there is a DM, but one who rotates across the players, or that these are not RPGs, but rather "story games". But, yeah, overall, if you're going to make an RPG that doesn't require a DM it requires a lot more than "figuring out ways to eliminate the DM". The much more important part is developing rules to facilitate story and roleplaying that [U][B]take the place of the DM[/B][/U]. [/QUOTE]
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