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Miniatures and Madness - Legends and Lore by Mike Mearls
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<blockquote data-quote="pemerton" data-source="post: 5480851" data-attributes="member: 42582"><p>Mark CMG, you've slightly misquoted me. The phrase from which you've extracted that quote reads:</p><p></p><p>In the phrase I actually wrote, the pronoun <em>which</em> refers to <em>the dimension of significance</em>. As you quote me, though, you create the impression that the pronoun <em>which</em> refers to <em>player choice</em>.</p><p></p><p>So you create the impression that I was talking about encouraging one particular player choice - ie railroading. Whereas the point I was making is that different approaches to writing an adventure open up different <em>dimensions of significant choice</em>. The three dimensions that I contrasted were those of <em>operations</em>, of <em>tactics</em> and of <em>moral/political allegiance</em>. I'm sure that there are other dimensions to be identified also.</p><p></p><p>An adventure doesn't become a railroad because it makes one or the other of these dimensions more salient. In fact if it did, then most of the classic TSR modules would count as railroads, because they all make the operational dimension highly salient, whilst offering nothing, or virtually nothing, in the dimension of moral and political allegiance.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5480851, member: 42582"] Mark CMG, you've slightly misquoted me. The phrase from which you've extracted that quote reads: In the phrase I actually wrote, the pronoun [I]which[/I] refers to [I]the dimension of significance[/I]. As you quote me, though, you create the impression that the pronoun [I]which[/I] refers to [I]player choice[/I]. So you create the impression that I was talking about encouraging one particular player choice - ie railroading. Whereas the point I was making is that different approaches to writing an adventure open up different [I]dimensions of significant choice[/I]. The three dimensions that I contrasted were those of [I]operations[/I], of [I]tactics[/I] and of [I]moral/political allegiance[/I]. I'm sure that there are other dimensions to be identified also. An adventure doesn't become a railroad because it makes one or the other of these dimensions more salient. In fact if it did, then most of the classic TSR modules would count as railroads, because they all make the operational dimension highly salient, whilst offering nothing, or virtually nothing, in the dimension of moral and political allegiance. [/QUOTE]
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