Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Miniatures and my players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 4475855" data-attributes="member: 3586"><p>The other day, I forgot to bring the dry-erase pen I needed for my battlemat. Well, no matter - we were running the final two encounters of <em>Keep on the Shadowfell</em>, and they already had maps. However, they took less time than was available in the session so we started on <em>Thunderspire Labyrinth</em>. In normal circumstances, I'd draw out the map for it.</p><p></p><p>However, I decided just to wing it - to run 4e without miniatures. I've run every edition of D&D without miniatures at some point (about 50% of 3e, more of earlier editions). However, as I described the action, the players just set up the miniatures on the mat, imagined where the walls were, and went from there.</p><p></p><p>Well, that was fine, and we had a good combat and then some roleplaying after it.</p><p></p><p>However, this is just one of my two groups, and the one that is the most action-orientated and least roleplaying inclined.</p><p></p><p>So, what do my other group think of minis? Well, for Bradford, my most rules-challenged and roleplaying-gifted member of the group: miniatures all the way. They help him visualise the action. And the reaction is the same from most of the group: they prefer miniatures.</p><p></p><p>(Bradford's a great player, who doesn't like overly complicated rules. He's found 4e to be a great, great improvement from 3e: easy to create characters, easy to play).</p><p></p><p>I've no doubt that the way abilities and combat are structured in 4e (and, to some extent, 3e) has a great effect on this. When there are mechanical implications to your position, you tend to want a more accurate way of tracking it. I also feel that miniatures, at least to my game, have a detrimental effect on great descriptions during combat. Mind you, I'm not big on descriptive passages anyway.</p><p></p><p>However, are those great descriptions during combat just a way of making the combat more interesting without the miniatures and manuevering rules making it more interesting? Certainly, a lot of AD&D combats really boiled down to "I hit. You hit" with nothing more significant going on. If the players' attentions are being focused on avoiding being pushed into a pit and getting into the best position to aid their fellows, are we really losing that much: the game is equally fun, but the fun is coming from a different source?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4475855, member: 3586"] The other day, I forgot to bring the dry-erase pen I needed for my battlemat. Well, no matter - we were running the final two encounters of [i]Keep on the Shadowfell[/i], and they already had maps. However, they took less time than was available in the session so we started on [i]Thunderspire Labyrinth[/i]. In normal circumstances, I'd draw out the map for it. However, I decided just to wing it - to run 4e without miniatures. I've run every edition of D&D without miniatures at some point (about 50% of 3e, more of earlier editions). However, as I described the action, the players just set up the miniatures on the mat, imagined where the walls were, and went from there. Well, that was fine, and we had a good combat and then some roleplaying after it. However, this is just one of my two groups, and the one that is the most action-orientated and least roleplaying inclined. So, what do my other group think of minis? Well, for Bradford, my most rules-challenged and roleplaying-gifted member of the group: miniatures all the way. They help him visualise the action. And the reaction is the same from most of the group: they prefer miniatures. (Bradford's a great player, who doesn't like overly complicated rules. He's found 4e to be a great, great improvement from 3e: easy to create characters, easy to play). I've no doubt that the way abilities and combat are structured in 4e (and, to some extent, 3e) has a great effect on this. When there are mechanical implications to your position, you tend to want a more accurate way of tracking it. I also feel that miniatures, at least to my game, have a detrimental effect on great descriptions during combat. Mind you, I'm not big on descriptive passages anyway. However, are those great descriptions during combat just a way of making the combat more interesting without the miniatures and manuevering rules making it more interesting? Certainly, a lot of AD&D combats really boiled down to "I hit. You hit" with nothing more significant going on. If the players' attentions are being focused on avoiding being pushed into a pit and getting into the best position to aid their fellows, are we really losing that much: the game is equally fun, but the fun is coming from a different source? Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Miniatures and my players
Top