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<blockquote data-quote="tangleknot" data-source="post: 6163099" data-attributes="member: 6695854"><p>It depends entirely on your gaming style.</p><p></p><p>I prefer to play without miniatures. I think they restrict my players imagination to the point that they only attempt to do actions that are written on their character sheet. When I play this way I'm usually running a very heavy role-playing type of game White wolf, 7th sea, even D&D (with an emphasis of role-playing).</p><p></p><p>Playing with miniatures example: </p><p></p><p>GM: "why don't you Swing on the rope to the other side of the room, kick the goblin in the head while doing so... "</p><p> Player: "Wheres the rope? It does make a perfect diagonal, there's not swing check, can't do it" </p><p>"I'll just run up and hit it."</p><p></p><p>However for hack'n slash/ dungeon dwelling games miniatures are great. In this instance your not roleplying as much but instead using rules and tactics to overcome your opponents. This is why I have 500+ miniatures, scenery, and soon Dwarven forge dungeon tiles!!! In this instance the miniatures help immerse players in the rpg experience. However by this point, the game has been reduced to essentially a board-game with a paper thin plot, so it doesn't take much to "enhance" the experience...</p><p></p><p>Often times I'll do a mix of the two. Most of our games are Theatre of the mind, but every now and then we whip out the miniatures for tactics-like combat.</p></blockquote><p></p>
[QUOTE="tangleknot, post: 6163099, member: 6695854"] It depends entirely on your gaming style. I prefer to play without miniatures. I think they restrict my players imagination to the point that they only attempt to do actions that are written on their character sheet. When I play this way I'm usually running a very heavy role-playing type of game White wolf, 7th sea, even D&D (with an emphasis of role-playing). Playing with miniatures example: GM: "why don't you Swing on the rope to the other side of the room, kick the goblin in the head while doing so... " Player: "Wheres the rope? It does make a perfect diagonal, there's not swing check, can't do it" "I'll just run up and hit it." However for hack'n slash/ dungeon dwelling games miniatures are great. In this instance your not roleplying as much but instead using rules and tactics to overcome your opponents. This is why I have 500+ miniatures, scenery, and soon Dwarven forge dungeon tiles!!! In this instance the miniatures help immerse players in the rpg experience. However by this point, the game has been reduced to essentially a board-game with a paper thin plot, so it doesn't take much to "enhance" the experience... Often times I'll do a mix of the two. Most of our games are Theatre of the mind, but every now and then we whip out the miniatures for tactics-like combat. [/QUOTE]
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