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<blockquote data-quote="Ahnehnois" data-source="post: 6163605" data-attributes="member: 17106"><p>Sure they do. It still usually boils down to "who can I attack, and when?"</p><p></p><p>I think the term "theater of the mind" takes that into account. The DM describes the space, the players visualize it. They either determine their course of action from the initial description, or ask questions and then decide what they want to do. The battlemap can be helpful if the situation is too complex for people to visualize, but that's quite a high bar.</p><p></p><p>In D&D at least, most characters have the same foot speed, the same reach, the same space, and ranged abilities that fall into a a small number of discrete range categories. There's no facing, and the actions that one can do during a turn are highly standardized. That makes combat situations pretty easy to think of abstractly.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6163605, member: 17106"] Sure they do. It still usually boils down to "who can I attack, and when?" I think the term "theater of the mind" takes that into account. The DM describes the space, the players visualize it. They either determine their course of action from the initial description, or ask questions and then decide what they want to do. The battlemap can be helpful if the situation is too complex for people to visualize, but that's quite a high bar. In D&D at least, most characters have the same foot speed, the same reach, the same space, and ranged abilities that fall into a a small number of discrete range categories. There's no facing, and the actions that one can do during a turn are highly standardized. That makes combat situations pretty easy to think of abstractly. [/QUOTE]
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