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<blockquote data-quote="D+1" data-source="post: 2121496" data-attributes="member: 13654"><p>The mini does not need to fit exactly. Sometimes I'm just grateful if it actually has an appropriate weapon or armor. Often as not it's really the POSE, the overall feel of the sculpt that makes it the appropriate mini. Rarely do you manage to find the PERFECT mini when you come up with the character concept first.</p><p></p><p>Often the concept is inspired by the mini which makes it all so much easier. I've got one mini; a pirate-ish looking fighter type. leather armor with a sword and axe. Bald with a topknot. You've probably seen it at your FLGS as it's a reasonably popular fig from Ral Partha or whoever. But the concept it helped to inspire is a BARD. Almost a bard in the classical 1E multiclassing tradition. Starts as a fighter (and this first as a sailor, then as a military conscript), then goes into a career as a killer (assassin really, but definitely a thief/rogue type) for the army that conscripted him, then having had enough of killing goes awol and using a new identity becomes a very successful playwright and performing in his own comedies and musicals. Now if I'd actually come up with that concept FIRST and then looked for the mini I'd have never found anything even remotely appropriate. But first finding that mini and then writing a little background story is what really created the concept for the character. He doesn't LOOK like a bard - and that was the point of the character concept - but it wouldn't have worked for me with any other figure.</p><p></p><p>I used to modify minis. Actually I still do, but much less often and then almost never more than changing or removing a weapon or something in the hand.</p></blockquote><p></p>
[QUOTE="D+1, post: 2121496, member: 13654"] The mini does not need to fit exactly. Sometimes I'm just grateful if it actually has an appropriate weapon or armor. Often as not it's really the POSE, the overall feel of the sculpt that makes it the appropriate mini. Rarely do you manage to find the PERFECT mini when you come up with the character concept first. Often the concept is inspired by the mini which makes it all so much easier. I've got one mini; a pirate-ish looking fighter type. leather armor with a sword and axe. Bald with a topknot. You've probably seen it at your FLGS as it's a reasonably popular fig from Ral Partha or whoever. But the concept it helped to inspire is a BARD. Almost a bard in the classical 1E multiclassing tradition. Starts as a fighter (and this first as a sailor, then as a military conscript), then goes into a career as a killer (assassin really, but definitely a thief/rogue type) for the army that conscripted him, then having had enough of killing goes awol and using a new identity becomes a very successful playwright and performing in his own comedies and musicals. Now if I'd actually come up with that concept FIRST and then looked for the mini I'd have never found anything even remotely appropriate. But first finding that mini and then writing a little background story is what really created the concept for the character. He doesn't LOOK like a bard - and that was the point of the character concept - but it wouldn't have worked for me with any other figure. I used to modify minis. Actually I still do, but much less often and then almost never more than changing or removing a weapon or something in the hand. [/QUOTE]
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