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<blockquote data-quote="Delta" data-source="post: 4113073" data-attributes="member: 40269"><p>I like the theory and I've tried to move in that direction in the past, unsuccessfully.</p><p></p><p>Problem #1 -- I get pushback from at least half my players. "But those aren't actual D&D rules," they'll say. "If that was part of the gameplay they'd be written in the ruleback like Warhammer," (specifically with regard to no-measurement rules, etc.) So, in other words, they demand any table-management restrictions to actually be explicated in the rulebook, and get real negative if I try to enforce other stuff to make it move faster.</p><p></p><p>Problem #2 -- There's the problem of out-of-character perception questions to the DM. Something like, "Is there a stalactite I can throw a rope around?" or "Are any of the remaining goblins injured?" or "Has my temporary blindness worn off yet?". When I tried to enforce in-character only conversation -- and time limits for actions -- this stuff kept popping up, and I had to ditch those requirements, because here I was spending extra time on OOC chat with the player myself. As soon as that happens, its a whole can of worms aboit what OOC chat is prohibited and what isn't. I honestly could not make it work with my playgroup as long as a battlemap and minis were in front of us.</p><p></p><p>I must admit that a battlemap and minis drags me down emotionally. I simply could not stop players from counting squares and preplanning movements second-by-second. Even the setting up the battlemap is a big drag. "Surprise! You're ambushed by six wights grabbing at your throat!" .... And now 15 minutes go by with everyone rolling initiative, putting them in order, drawing the playing surface, placing minis, calling Bob back from the kitchen or bathroom, etc</p></blockquote><p></p>
[QUOTE="Delta, post: 4113073, member: 40269"] I like the theory and I've tried to move in that direction in the past, unsuccessfully. Problem #1 -- I get pushback from at least half my players. "But those aren't actual D&D rules," they'll say. "If that was part of the gameplay they'd be written in the ruleback like Warhammer," (specifically with regard to no-measurement rules, etc.) So, in other words, they demand any table-management restrictions to actually be explicated in the rulebook, and get real negative if I try to enforce other stuff to make it move faster. Problem #2 -- There's the problem of out-of-character perception questions to the DM. Something like, "Is there a stalactite I can throw a rope around?" or "Are any of the remaining goblins injured?" or "Has my temporary blindness worn off yet?". When I tried to enforce in-character only conversation -- and time limits for actions -- this stuff kept popping up, and I had to ditch those requirements, because here I was spending extra time on OOC chat with the player myself. As soon as that happens, its a whole can of worms aboit what OOC chat is prohibited and what isn't. I honestly could not make it work with my playgroup as long as a battlemap and minis were in front of us. I must admit that a battlemap and minis drags me down emotionally. I simply could not stop players from counting squares and preplanning movements second-by-second. Even the setting up the battlemap is a big drag. "Surprise! You're ambushed by six wights grabbing at your throat!" .... And now 15 minutes go by with everyone rolling initiative, putting them in order, drawing the playing surface, placing minis, calling Bob back from the kitchen or bathroom, etc [/QUOTE]
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