Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Miniatures/Grids/Tactics and In-Character Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 4113108" data-attributes="member: 29398"><p>First off, to Oryan77: if you don't want spell placement to always be precise to the millimeter, let them declare their target point and then <strong>make them roll to aim</strong> to hit it.</p><p></p><p>As for the main topic, my problem is much larger in scope: I don't like the rigid and unrealistic feel of strictly-in-order turn-based combat. I want things such as movement and spellcasting to take measureable time, during which other people can do other things. I want initiative to be rechecked each round, or at least far more often than just once per combat. People should be able to talk in character whenever they want (unless the DM asks them to stop, or they're in Silence). And so on.</p><p></p><p>An example of one big annoyance I have with a strict turn-based system: say two characters are standing together at position A, and want to move *together* to position C and then attack the enemy from there whenever an opening arises (in game terms, a move-and-attack sequence for each). The higher-init. character holds until the lower init. arrives but the dictates of turn-based rules say they still have to move one at a time! If one is relying on the other for guidance or light to cross the space, say, it can't happen; and no matter what, one character has completed her move and attack sequence before the other has taken a step - even though they both want to move (and maybe attack, but that doesn't matter here) together.</p><p></p><p>Allowing people to talk only on their own turns only makes this problem worse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4113108, member: 29398"] First off, to Oryan77: if you don't want spell placement to always be precise to the millimeter, let them declare their target point and then [B]make them roll to aim[/B] to hit it. As for the main topic, my problem is much larger in scope: I don't like the rigid and unrealistic feel of strictly-in-order turn-based combat. I want things such as movement and spellcasting to take measureable time, during which other people can do other things. I want initiative to be rechecked each round, or at least far more often than just once per combat. People should be able to talk in character whenever they want (unless the DM asks them to stop, or they're in Silence). And so on. An example of one big annoyance I have with a strict turn-based system: say two characters are standing together at position A, and want to move *together* to position C and then attack the enemy from there whenever an opening arises (in game terms, a move-and-attack sequence for each). The higher-init. character holds until the lower init. arrives but the dictates of turn-based rules say they still have to move one at a time! If one is relying on the other for guidance or light to cross the space, say, it can't happen; and no matter what, one character has completed her move and attack sequence before the other has taken a step - even though they both want to move (and maybe attack, but that doesn't matter here) together. Allowing people to talk only on their own turns only makes this problem worse. :) Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Miniatures/Grids/Tactics and In-Character Combat
Top