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<blockquote data-quote="Cyronax" data-source="post: 4127203" data-attributes="member: 822"><p>With 4e a coming, I think I will employ some of what el-remmen mentioned. In my house rules/campaign document it'll probably be listed like this in the etiquette and game-flow section:</p><p></p><p>Etiquette during Battle</p><p>In the name of character immersion, the standing rule at in my game is that during a combat round a character can only say short sentences or phrases of 5-10 words as a free action. To speak at greater length that will require a <u>minor action on that character’s turn</u>. These rules will apply to NPCs as well, and during battle organized intelligent foes will also be sure to call out to one another for help and suggestions during battle. Additionally, it is incumbent on the players to let one another act on their own accord and not attempt to dictate one course of action during combat. Out of character talk is allowed, so long as it’s not meta-gaming related. </p><p></p><p>Etiquette and Other Issues</p><p>All tactical planning and distribution of looted treasure must be done in character. Following these guidelines will hopefully keep combat moving and reduce out of character discussions. </p><p></p><p></p><p></p><p>My group gets bogged down by the Bard/Marshal character constantly trying to move other player's characters into optimal position (for flank) and the player magic item crafter/party accountant taking meta-game lead of equipment/loot discussions. </p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 4127203, member: 822"] With 4e a coming, I think I will employ some of what el-remmen mentioned. In my house rules/campaign document it'll probably be listed like this in the etiquette and game-flow section: Etiquette during Battle In the name of character immersion, the standing rule at in my game is that during a combat round a character can only say short sentences or phrases of 5-10 words as a free action. To speak at greater length that will require a [U]minor action on that character’s turn[/U]. These rules will apply to NPCs as well, and during battle organized intelligent foes will also be sure to call out to one another for help and suggestions during battle. Additionally, it is incumbent on the players to let one another act on their own accord and not attempt to dictate one course of action during combat. Out of character talk is allowed, so long as it’s not meta-gaming related. Etiquette and Other Issues All tactical planning and distribution of looted treasure must be done in character. Following these guidelines will hopefully keep combat moving and reduce out of character discussions. My group gets bogged down by the Bard/Marshal character constantly trying to move other player's characters into optimal position (for flank) and the player magic item crafter/party accountant taking meta-game lead of equipment/loot discussions. C.I.D. [/QUOTE]
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