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Miniatures Handbook for Large Battles?
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<blockquote data-quote="Prism" data-source="post: 1758622" data-attributes="member: 9501"><p>I totally agree with this point. I recently ran a medium scale battle from the Dark Sun Blackspine adventure - roughly 150 vs 250 with characters on either side. The mass battle rules were very easy to adopt and it took very little time for the players to equip their army, decide on unit formation and convert the D&D stats to the simplified battle stats. A quick overview of command points and we were ready to go.</p><p></p><p>The PC's characters could get involved in the battle both with spells and combat, in addition to commanding their respective troops, without taking too much focus away from the characters or reducing it to a PC vs NPC battle</p><p></p><p>It took half a session to prepare, convert and run two turns, and another session to run 3 more turns and wrap things up. (Having a camera phone was an advantage at this point so we didn't need to keep the figures set up). All in all it worked out very well</p><p></p><p>I would certainly consider other alternatives if I wanted something a bit more realistic/complex/tactical but as a ruleset to quickly drop into a standard D&D campaign this was perfect. I recall that we tried to do a similar thing in a campaign years ago with Battlesystem and it didn't seem to work out as well</p><p></p><p>I also bought Cry Havoc to evaluate it for this and future battles but it seems to be designed for a 10:1 scale and bigger combats. I don't think I would go much about 400 figures on the board and 200 would probably be ideal with the Miniatures Handbook rules.</p></blockquote><p></p>
[QUOTE="Prism, post: 1758622, member: 9501"] I totally agree with this point. I recently ran a medium scale battle from the Dark Sun Blackspine adventure - roughly 150 vs 250 with characters on either side. The mass battle rules were very easy to adopt and it took very little time for the players to equip their army, decide on unit formation and convert the D&D stats to the simplified battle stats. A quick overview of command points and we were ready to go. The PC's characters could get involved in the battle both with spells and combat, in addition to commanding their respective troops, without taking too much focus away from the characters or reducing it to a PC vs NPC battle It took half a session to prepare, convert and run two turns, and another session to run 3 more turns and wrap things up. (Having a camera phone was an advantage at this point so we didn't need to keep the figures set up). All in all it worked out very well I would certainly consider other alternatives if I wanted something a bit more realistic/complex/tactical but as a ruleset to quickly drop into a standard D&D campaign this was perfect. I recall that we tried to do a similar thing in a campaign years ago with Battlesystem and it didn't seem to work out as well I also bought Cry Havoc to evaluate it for this and future battles but it seems to be designed for a 10:1 scale and bigger combats. I don't think I would go much about 400 figures on the board and 200 would probably be ideal with the Miniatures Handbook rules. [/QUOTE]
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