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<blockquote data-quote="Seule" data-source="post: 1230064" data-attributes="member: 407"><p>Have you ever read Not Wanted on the Voyage? Now there's an image you don't need...</p><p> </p><p>I own the Handbook, and I am unlikely to use the miniatures rules. Overall, I think the book is pretty good for a D&D resource.</p><p>The 4 base classes have been discussed to death, my main concern is the Warmage may be overpowered compared to the Sorcerer. However, needing 2 spellcasting stats helps there, and they are seriously inflexible. If it's not combat, they simply can't contribute.</p><p>Of the Prestige classes the two that jumped out at me as cool are the Warhulk and the Tactical Soldier. The Warhulk has that really cool strength bonus instead of BAB thing going on, and a player in my Savage Species game (an Ogre) has already taken levels in it, starting when the web preview came out.</p><p>The Tactical Soldier is also very cool without being overpowered compared to Fighter levels, and I allowed a player in my other game (more standard D&D) to swap his Devoted Defender levels for Tactical Soldier, it fits his character so much better, and even gets some similar abilities.</p><p>The Sudden Metamagic feats are interesting, but I'm unsure how useful at higher levels. The once a day limitation is pretty killer. A number of people online seem to think that they are much better than the standard metamagic feats, but I am unconvinced. Many of the other feats are cool, with the notable exception of the feat that's a ripoff of the Epic feat Spellcasting Harrier, with these changes:</p><p>1) Combat Casting is impossible, rather than having doubled difficulty.</p><p>2) Bonuses in saves are also provided.</p><p>3) It's not Epic, and can indeed be taken at fairly low level.</p><p>Spellcasting Harrier may have been underpowered, but this feat, in the hands of a Spiked Chain wielder with Enlarge Person (I have one in my game) is just wrong. NPC spellcasters are toast.</p><p>The spells included are cool, with a few that are likely to see use in my game. The Swift action is not strictly necessary I think, but it's not exactly a problem.</p><p>The monsters are all clustered at the lower end of the CR scale, which isn't handy to me right now, as both campaigns I run have passed 12th level, but I can see several of the monsters getting use in a lower level game.</p><p> </p><p>Overall, it's quite adequate as a book. Not being tied to any particular theme or setting menas it's basically a hodgepodge of stuff, at least some of which is likely to be of use to almost anyone. I'd recommend it as a buy for most people who collected the Builder Books, it's about on par with them for rules content.</p><p> </p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 1230064, member: 407"] Have you ever read Not Wanted on the Voyage? Now there's an image you don't need... I own the Handbook, and I am unlikely to use the miniatures rules. Overall, I think the book is pretty good for a D&D resource. The 4 base classes have been discussed to death, my main concern is the Warmage may be overpowered compared to the Sorcerer. However, needing 2 spellcasting stats helps there, and they are seriously inflexible. If it's not combat, they simply can't contribute. Of the Prestige classes the two that jumped out at me as cool are the Warhulk and the Tactical Soldier. The Warhulk has that really cool strength bonus instead of BAB thing going on, and a player in my Savage Species game (an Ogre) has already taken levels in it, starting when the web preview came out. The Tactical Soldier is also very cool without being overpowered compared to Fighter levels, and I allowed a player in my other game (more standard D&D) to swap his Devoted Defender levels for Tactical Soldier, it fits his character so much better, and even gets some similar abilities. The Sudden Metamagic feats are interesting, but I'm unsure how useful at higher levels. The once a day limitation is pretty killer. A number of people online seem to think that they are much better than the standard metamagic feats, but I am unconvinced. Many of the other feats are cool, with the notable exception of the feat that's a ripoff of the Epic feat Spellcasting Harrier, with these changes: 1) Combat Casting is impossible, rather than having doubled difficulty. 2) Bonuses in saves are also provided. 3) It's not Epic, and can indeed be taken at fairly low level. Spellcasting Harrier may have been underpowered, but this feat, in the hands of a Spiked Chain wielder with Enlarge Person (I have one in my game) is just wrong. NPC spellcasters are toast. The spells included are cool, with a few that are likely to see use in my game. The Swift action is not strictly necessary I think, but it's not exactly a problem. The monsters are all clustered at the lower end of the CR scale, which isn't handy to me right now, as both campaigns I run have passed 12th level, but I can see several of the monsters getting use in a lower level game. Overall, it's quite adequate as a book. Not being tied to any particular theme or setting menas it's basically a hodgepodge of stuff, at least some of which is likely to be of use to almost anyone. I'd recommend it as a buy for most people who collected the Builder Books, it's about on par with them for rules content. --Seule [/QUOTE]
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