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General Tabletop Discussion
*Dungeons & Dragons
Miniatures, or Theater of the Mind
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<blockquote data-quote="redrick" data-source="post: 6733100" data-attributes="member: 6777696"><p>Used to run mostly theater of the mind. Then switched to minis on Roll20. Lately doing mostly theater of the mind.</p><p></p><p>I actually find that theater of the mind works best in dungeons, because the positioning is usually more intuitive, and we also often have a map going anyway. I (or a player) sketch out a very wide-angle map on a sheet of paper as we go, so we have an overview of the general layout, but not enough space to actually position minis. Combat zones can usually be identified as "back there," "by the door," "in the southwest corner," etc. I prefer this because we can fit a much larger game-area on the table this way, without having to redraw or flip over battlemats as PCs move from one area to another. I <em>hate</em> transitioning to a battle-mat.</p><p></p><p>In larger and/or outdoor areas, on the other hand, minis can be much more helpful, as there's a much wider range of possible character positioning and movement. The other night, I did this with coins and beer caps on a blank tabletop, but we sometimes use a battlemat and minis or pathfinder pawns. Distances also tend to become more important in large or outdoor areas. And, of course, the scope tends to change more dramatically, as you're moving between a "miles" scale and a "feet" scale when you step into a wandering encounter.</p></blockquote><p></p>
[QUOTE="redrick, post: 6733100, member: 6777696"] Used to run mostly theater of the mind. Then switched to minis on Roll20. Lately doing mostly theater of the mind. I actually find that theater of the mind works best in dungeons, because the positioning is usually more intuitive, and we also often have a map going anyway. I (or a player) sketch out a very wide-angle map on a sheet of paper as we go, so we have an overview of the general layout, but not enough space to actually position minis. Combat zones can usually be identified as "back there," "by the door," "in the southwest corner," etc. I prefer this because we can fit a much larger game-area on the table this way, without having to redraw or flip over battlemats as PCs move from one area to another. I [I]hate[/I] transitioning to a battle-mat. In larger and/or outdoor areas, on the other hand, minis can be much more helpful, as there's a much wider range of possible character positioning and movement. The other night, I did this with coins and beer caps on a blank tabletop, but we sometimes use a battlemat and minis or pathfinder pawns. Distances also tend to become more important in large or outdoor areas. And, of course, the scope tends to change more dramatically, as you're moving between a "miles" scale and a "feet" scale when you step into a wandering encounter. [/QUOTE]
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