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<blockquote data-quote="Imaculata" data-source="post: 6734555" data-attributes="member: 6801286"><p>I can imagine a necromancer who helps people say farewell to their deceased loved ones, by bringing them back one last time. Or who helps a farmer who just lost his son, by animating the dead to help him with his hard labor. A necromancer could help people when the dead are not at peace, and to figure out what is amiss in the realm of the dead. A necromancer might also be able to discover the truth behind a murder, by simply asking the victim. </p><p></p><p>Assassins could be merciful. The act of taking a life is obviously not always a bad thing, and does it really matter if you use poisons, or attack from the shadows, or in a fair fight? Its dubious to slap different moral spectrums on actions that basically have the same outcome. An assassin might be the only way to rid a country of its cruel despot, who would otherwise be untouchable.</p><p></p><p>As for paladins, I think any sufficiently lawful good character could become a fanatic. And a fanatic who is lawful good, might as well be lawful evil, if looked at from a different angle. Paladins can also become corrupted, or they can fall from their faith.</p><p></p><p></p><p></p><p></p><p>This is how I tend to handle it as well. If the battle situation is easy to describe, then there's no need for miniatures. A simple bar fight for example, relies very little on precise details. The players might flip a table, or throw a chair. But exact distances, measurements and cover, are not really relevant. </p><p></p><p>But when there's a big battle, with height differences, cover, difficult terrain, and magic, then I bring out the miniatures. Specifically when the players are engaged in ranged combat, and are taking cover, or when AOE spells are being used, then it becomes important to me to illustrate the battle. And if no miniatures are available, simple plastic pawns will suffice.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6734555, member: 6801286"] I can imagine a necromancer who helps people say farewell to their deceased loved ones, by bringing them back one last time. Or who helps a farmer who just lost his son, by animating the dead to help him with his hard labor. A necromancer could help people when the dead are not at peace, and to figure out what is amiss in the realm of the dead. A necromancer might also be able to discover the truth behind a murder, by simply asking the victim. Assassins could be merciful. The act of taking a life is obviously not always a bad thing, and does it really matter if you use poisons, or attack from the shadows, or in a fair fight? Its dubious to slap different moral spectrums on actions that basically have the same outcome. An assassin might be the only way to rid a country of its cruel despot, who would otherwise be untouchable. As for paladins, I think any sufficiently lawful good character could become a fanatic. And a fanatic who is lawful good, might as well be lawful evil, if looked at from a different angle. Paladins can also become corrupted, or they can fall from their faith. This is how I tend to handle it as well. If the battle situation is easy to describe, then there's no need for miniatures. A simple bar fight for example, relies very little on precise details. The players might flip a table, or throw a chair. But exact distances, measurements and cover, are not really relevant. But when there's a big battle, with height differences, cover, difficult terrain, and magic, then I bring out the miniatures. Specifically when the players are engaged in ranged combat, and are taking cover, or when AOE spells are being used, then it becomes important to me to illustrate the battle. And if no miniatures are available, simple plastic pawns will suffice. [/QUOTE]
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