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<blockquote data-quote="Zaukrie" data-source="post: 4649506" data-attributes="member: 2057"><p>Well, we do a lot of terrain in my house. It's actually fairly easy to make interesting tunnel type terrain, as well as more structured wall terrain. I started with card stock from worldworks (who will be producing Pathfinder specific terrain soon) and fatdragongames. Both of these companies have great product. I find the fatdragongames to suit my vision better for castles and constructed walls. I find worldworks better for caverns.</p><p></p><p>(actually, I started 2D with the excellent skeletonkeygames tiles)</p><p></p><p>I have since moved mostly onto making terrain out of foam (though I often use the art from card stock on some of the foam). </p><p></p><p>To make cavern type walls, I just stab a screw driver through 2 inch thick extruded foam in varying curvy shapes. You just bust off the loose bits, paint grey and drybrush, and you have great terrain.</p><p></p><p>The rooms are more work, as I'm not precise enough to make perfectly square cuts, but still pretty easy to do.</p><p></p><p>Currently, my 11 year old son and I are building a massive Helm's deep. (very slow going, hard to keep our focus). The keep will be about 3x3 (on one board) and the wall will be about 3 feet long. I'm still deciding if the bridge coming out the front will be attached to a board, or lose. The more modular the pieces, the more variety you can get.</p><p></p><p>The one time I ran a session w/o nice terrain, my players all commented on the lack thereof. I think it adds to the combat aspects of the game.</p></blockquote><p></p>
[QUOTE="Zaukrie, post: 4649506, member: 2057"] Well, we do a lot of terrain in my house. It's actually fairly easy to make interesting tunnel type terrain, as well as more structured wall terrain. I started with card stock from worldworks (who will be producing Pathfinder specific terrain soon) and fatdragongames. Both of these companies have great product. I find the fatdragongames to suit my vision better for castles and constructed walls. I find worldworks better for caverns. (actually, I started 2D with the excellent skeletonkeygames tiles) I have since moved mostly onto making terrain out of foam (though I often use the art from card stock on some of the foam). To make cavern type walls, I just stab a screw driver through 2 inch thick extruded foam in varying curvy shapes. You just bust off the loose bits, paint grey and drybrush, and you have great terrain. The rooms are more work, as I'm not precise enough to make perfectly square cuts, but still pretty easy to do. Currently, my 11 year old son and I are building a massive Helm's deep. (very slow going, hard to keep our focus). The keep will be about 3x3 (on one board) and the wall will be about 3 feet long. I'm still deciding if the bridge coming out the front will be attached to a board, or lose. The more modular the pieces, the more variety you can get. The one time I ran a session w/o nice terrain, my players all commented on the lack thereof. I think it adds to the combat aspects of the game. [/QUOTE]
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