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<blockquote data-quote="SlyFlourish" data-source="post: 4649622" data-attributes="member: 54840"><p>That's probably the biggest disadvantage to DF. You need a bunch of sets to build something workable and nothing will ever quite work out like it is in the adventures so you have to hedge it.</p><p></p><p>The main tavern set and the secondary tavern set together can build out a couple of nice rooms.</p><p></p><p>You need about four of the room and passage sets: two standard room and passage sets, wicked additions 1, and fantasy floors; to build out a good layout using that set.</p><p></p><p>For the caverns, two cavern sets and one cavernous passage set can make some great caves. The rivers are nice but the chasm set is pretty optional.</p><p></p><p>Right now I have the following sets:</p><p></p><p>3x Room and passages (got one of them 1/2 off from a friend)</p><p>1x Wicked Additions 1</p><p>1x Wicked Additions 2</p><p>1x Fantasy Floors</p><p></p><p>1x Medieval Set</p><p>1x Medieval Expansion</p><p>1x Medieval Accessories</p><p></p><p>2x Cavern sets</p><p>1x Cavernous Passages</p><p>1x Cavernous Chasms (I probably could have done without this set)</p><p>1x Cavernous Rivers and Walls</p><p></p><p>It was quite an investment but I didn't buy a computer this year (I usually upgrade yearly) and I drive a Civic. This is my main hobby so that's where I put my resources. I also ask for these for birthday, christmas, and anniversary gifts - that helps a lot. Not to mention having a very supportive wife who was the one to actually click the "buy" button on all the cavern sets herself. She knows how fun the stuff is.</p><p></p><p>I really really like them and I think they add a lot to our game. However, they aren't necessary and you can get buy very well with a wet-erase mat and some markers.</p><p></p><p>One of the disadvantages of Dwarven Forge is that you need to lay out your three or four encounters well ahead of time. This means you end up rail-roading the adventure a bit. Looking at the Trollhaunt map, it's clear I'm going to have to turn it into one long series of areas with forks at the end of the adventure or something like that. </p><p></p><p>In another game in which I play, the DM wrote out each of the rooms on large 1" grid paper. He writes out each room before hand and sets them up as we go. This makes it much easier to lay out the rooms as the party explores in whatever direction they choose. I don't really have that luxury so I let the party make choices elsewhere.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4649622, member: 54840"] That's probably the biggest disadvantage to DF. You need a bunch of sets to build something workable and nothing will ever quite work out like it is in the adventures so you have to hedge it. The main tavern set and the secondary tavern set together can build out a couple of nice rooms. You need about four of the room and passage sets: two standard room and passage sets, wicked additions 1, and fantasy floors; to build out a good layout using that set. For the caverns, two cavern sets and one cavernous passage set can make some great caves. The rivers are nice but the chasm set is pretty optional. Right now I have the following sets: 3x Room and passages (got one of them 1/2 off from a friend) 1x Wicked Additions 1 1x Wicked Additions 2 1x Fantasy Floors 1x Medieval Set 1x Medieval Expansion 1x Medieval Accessories 2x Cavern sets 1x Cavernous Passages 1x Cavernous Chasms (I probably could have done without this set) 1x Cavernous Rivers and Walls It was quite an investment but I didn't buy a computer this year (I usually upgrade yearly) and I drive a Civic. This is my main hobby so that's where I put my resources. I also ask for these for birthday, christmas, and anniversary gifts - that helps a lot. Not to mention having a very supportive wife who was the one to actually click the "buy" button on all the cavern sets herself. She knows how fun the stuff is. I really really like them and I think they add a lot to our game. However, they aren't necessary and you can get buy very well with a wet-erase mat and some markers. One of the disadvantages of Dwarven Forge is that you need to lay out your three or four encounters well ahead of time. This means you end up rail-roading the adventure a bit. Looking at the Trollhaunt map, it's clear I'm going to have to turn it into one long series of areas with forks at the end of the adventure or something like that. In another game in which I play, the DM wrote out each of the rooms on large 1" grid paper. He writes out each room before hand and sets them up as we go. This makes it much easier to lay out the rooms as the party explores in whatever direction they choose. I don't really have that luxury so I let the party make choices elsewhere. [/QUOTE]
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