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<blockquote data-quote="Mark CMG" data-source="post: 5658554" data-attributes="member: 10479"><p>I do both, depending on the system. I ran a game of Griffins & Grottos last night without minis, though it supports both types of play. My summer campaign of Prince Valiant didn't use minis and really doesn't support their use. I've run or played in D&D games since 1974 and until the 3.X era managed easily with or without minis, but 3.X onward primarily requires minis unless you want to leave chunks of the system out. In the last couple of years, I've run Harnmaster without, PF with, and played with some other systems but mostly with minis.</p><p></p><p></p><p></p><p></p><p></p><p>If a game system can do both, that's ideal. A roleplaying game system shouldn't *need* minis but can be fun if it also supports the use of minis.</p><p></p><p></p><p></p><p></p><p></p><p>Most people must be aware by now that the (O)D&D box cover read, "Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures." I'm not sure, though, if roleplaying really hit its stride until AD&D and Basic D&D were released, so tossing out Chainmail (which I played prior to D&D even being released) as a yardstick is a bit of a red herring. I agree that the comparisons to it are nigh irrelevant to discussions of where roleplaying games should be going (beyond their use as inspiration for flavor in some new RPGs).</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5658554, member: 10479"] I do both, depending on the system. I ran a game of Griffins & Grottos last night without minis, though it supports both types of play. My summer campaign of Prince Valiant didn't use minis and really doesn't support their use. I've run or played in D&D games since 1974 and until the 3.X era managed easily with or without minis, but 3.X onward primarily requires minis unless you want to leave chunks of the system out. In the last couple of years, I've run Harnmaster without, PF with, and played with some other systems but mostly with minis. If a game system can do both, that's ideal. A roleplaying game system shouldn't *need* minis but can be fun if it also supports the use of minis. Most people must be aware by now that the (O)D&D box cover read, "Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures." I'm not sure, though, if roleplaying really hit its stride until AD&D and Basic D&D were released, so tossing out Chainmail (which I played prior to D&D even being released) as a yardstick is a bit of a red herring. I agree that the comparisons to it are nigh irrelevant to discussions of where roleplaying games should be going (beyond their use as inspiration for flavor in some new RPGs). [/QUOTE]
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