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<blockquote data-quote="garrowolf" data-source="post: 5205801" data-attributes="member: 31900"><p>well Actually I was going to have a separate Food minifac as well with food cubits and some various flavors added so that you could program your food choices. You could also put in special ingredients or even your daily medication into the hopper and it would add it to your meal. </p><p></p><p>I've also got this concept of something called a lifesuit. Basically it is a cross between a duty uniform, body armor, and an emergency space suit. The materials are very advanced and are designed to block micrometeorites. This produced an interesting effect in the first game I used them in. Because they were common among spacers and especially pirates the players had to think differently. They could create Information Age guns easily enough with Minifacs but the armor that was common made them useless. Instead they focused on grapplers and goo guns. They used ship repair tools to grapple with them and hold them. Once they were grappled then someone could unlock their lifesuits and kill them. They really loved it because the simple shoot and kill combat was outside of their ability and combat because very different. They had to reason and trick their way through. </p><p></p><p>I was definitely going to have metal cubits of various kinds. I figure the minifac could melt and shape it easily. You could have it whip up a shotgun if you have some explosives to go in the bullets. </p><p></p><p>I guess then instead of having a default concept of cubits as an allowance I will have to be more vague about that part and just list the kinds of things that you can make. Basically a good deal of the equipment list would effectively be free but all of the Fusion Age tech would cost because it would be too advanced for the minifac.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5205801, member: 31900"] well Actually I was going to have a separate Food minifac as well with food cubits and some various flavors added so that you could program your food choices. You could also put in special ingredients or even your daily medication into the hopper and it would add it to your meal. I've also got this concept of something called a lifesuit. Basically it is a cross between a duty uniform, body armor, and an emergency space suit. The materials are very advanced and are designed to block micrometeorites. This produced an interesting effect in the first game I used them in. Because they were common among spacers and especially pirates the players had to think differently. They could create Information Age guns easily enough with Minifacs but the armor that was common made them useless. Instead they focused on grapplers and goo guns. They used ship repair tools to grapple with them and hold them. Once they were grappled then someone could unlock their lifesuits and kill them. They really loved it because the simple shoot and kill combat was outside of their ability and combat because very different. They had to reason and trick their way through. I was definitely going to have metal cubits of various kinds. I figure the minifac could melt and shape it easily. You could have it whip up a shotgun if you have some explosives to go in the bullets. I guess then instead of having a default concept of cubits as an allowance I will have to be more vague about that part and just list the kinds of things that you can make. Basically a good deal of the equipment list would effectively be free but all of the Fusion Age tech would cost because it would be too advanced for the minifac. [/QUOTE]
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