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Miniless 4e
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<blockquote data-quote="kenmarable" data-source="post: 4710336" data-attributes="member: 40359"><p>Back when I started with the Red Box, we were miniless. We didn't need to hide the spell descriptions or any of that nonsense. That just seems downright silly. During 2e (coming back to it as a bona fide adult as opposed to back in high school) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> we started using a dry erase board where each character was their first initial. It's not entirely miniless, but it's still pretty close with everything being approximate and in largely still in our heads.</p><p></p><p>It wasn't until 3.5 that we actually started using minis (and then only because I was taken in by how cool my Battlemat and D&D minis were).</p><p></p><p>With 4e, there's no reason to hide power descriptions from players. It's pretty easy to just translate 1 square = 5 feet and imagine it. Damage rolls and other effects have no bearing on minis or no minis, and just puts an absurd amount of work onto the DM.</p><p></p><p>I might actually consider trying miniless 4e for at least some combat because I can already see it occasionally drifting more towards players making decisions in the mindset of a tactical minis game than an immersive RPG. I'm not saying 4e is automatically that way, it's just wasy to drift into that mindset while in combat.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4710336, member: 40359"] Back when I started with the Red Box, we were miniless. We didn't need to hide the spell descriptions or any of that nonsense. That just seems downright silly. During 2e (coming back to it as a bona fide adult as opposed to back in high school) ;) we started using a dry erase board where each character was their first initial. It's not entirely miniless, but it's still pretty close with everything being approximate and in largely still in our heads. It wasn't until 3.5 that we actually started using minis (and then only because I was taken in by how cool my Battlemat and D&D minis were). With 4e, there's no reason to hide power descriptions from players. It's pretty easy to just translate 1 square = 5 feet and imagine it. Damage rolls and other effects have no bearing on minis or no minis, and just puts an absurd amount of work onto the DM. I might actually consider trying miniless 4e for at least some combat because I can already see it occasionally drifting more towards players making decisions in the mindset of a tactical minis game than an immersive RPG. I'm not saying 4e is automatically that way, it's just wasy to drift into that mindset while in combat. [/QUOTE]
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