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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Miniless combat and retain tactical aspects of 4E?
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<blockquote data-quote="jester_gl" data-source="post: 5052647" data-attributes="member: 86093"><p>For my first 4th edition game ever, I didn't use a map or minis. As an experienced dm I could maintain a complete map in my head and still know where all those shifty kobold were, but only 1 of the 5 players knew what was going on. </p><p> </p><p>For another group I scribbled a map on a piece of paper, noted their position on the field and the position of the monsters. For most battle, and most group, this would be enough. Just give a little leeway to your player when they want to flank someone or whatever.</p><p> </p><p>For another of my group who actually HATE the idea of using minis, I designed another type of battlefield. It's actually a variant of the old Final Fantasy games where the monster start on the left and the player on the right. They can decide if they start on the front or the back row, monsters start in some row (e.g. artillery on row 4, big reach monster on row 2 and soldier row 1) and changing row is a standard action. A lot of power and abilities had to be reworked (slow does nothing, shift as part of an action is really powerful, burst and blast power reach what exactly) but my players really like the feel of thing in this "little" variant.</p><p> </p><p>In the end, playing with mini is not obligatory. It sure helps some player/dm visuallise the battle and for some fight might actually be necessary, but I did game for 15 years before and never HAD to use mini.</p></blockquote><p></p>
[QUOTE="jester_gl, post: 5052647, member: 86093"] For my first 4th edition game ever, I didn't use a map or minis. As an experienced dm I could maintain a complete map in my head and still know where all those shifty kobold were, but only 1 of the 5 players knew what was going on. For another group I scribbled a map on a piece of paper, noted their position on the field and the position of the monsters. For most battle, and most group, this would be enough. Just give a little leeway to your player when they want to flank someone or whatever. For another of my group who actually HATE the idea of using minis, I designed another type of battlefield. It's actually a variant of the old Final Fantasy games where the monster start on the left and the player on the right. They can decide if they start on the front or the back row, monsters start in some row (e.g. artillery on row 4, big reach monster on row 2 and soldier row 1) and changing row is a standard action. A lot of power and abilities had to be reworked (slow does nothing, shift as part of an action is really powerful, burst and blast power reach what exactly) but my players really like the feel of thing in this "little" variant. In the end, playing with mini is not obligatory. It sure helps some player/dm visuallise the battle and for some fight might actually be necessary, but I did game for 15 years before and never HAD to use mini. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Miniless combat and retain tactical aspects of 4E?
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