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Minilla (Kaiju) - Please Critique
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3509516" data-attributes="member: 11368"><p>Minilla, Adolescent</p><p>Size/Type: Huge Magical Beast</p><p>Hit Dice: 18d8+96 (177 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 14 (-2 size, +1 Dex, +5 natural), touch 9, flat-footed 13</p><p>Base Attack/Grapple: +18/+35</p><p>Attack: Bite +23* melee (2d6+15*), 2 claws +20 melee (2d6+6)</p><p>Full Attack: Bite +23* melee (2d6+15*), 2 claws +20 melee (2d6+6)</p><p>Space/Reach: 15 ft./10 ft.</p><p>Special Attacks: Breath weapon, improved grab, swallow whole</p><p>Special Qualities: DR 10/magic, electrical strength, immune to electricity, low-light vision, scent, SR 20</p><p>Saves: Fort +16, Ref +12, Will +8</p><p>Abilities: Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10</p><p>Skills: Hide -2, Listen +12, Spot +12, Swim +17</p><p>Feats: Alertness, Improved Natural Attack (claw), Power Attack, Run, Toughness (2), Track</p><p>Environment: Warm plains</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 9</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 19-36 HD (Huge); 37-54 HD (Gargantuan)</p><p>Level Adjustment: —</p><p></p><p>At this stage of growth, Minilla stands 30 feet tall. His scales have become tough and resistant to many forms of attack.</p><p></p><p>Combat</p><p></p><p>Minilla is somewhat more agressive at this stage.</p><p></p><p>Breath Weapon (Su): Three times per day, Minilla can breathe fire in a 30-ft. cone, inflicting 4d6 fire damage (Reflex DC 24 half).</p><p></p><p>Improved Grab (Ex)</p><p>To use this ability, Minilla must hit an opponent of his own size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.</p><p></p><p>Swallow Whole (Ex)</p><p>Minilla can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from Minilla’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.</p><p></p><p>Minilla’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.</p><p></p><p>Electrical Strength (Ex): Any electrical attack against Minilla heals him of 1 point of damage for every 5 points of damage it would normally deal (round up).</p><p></p><p>Skills: Minilla has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3509516, member: 11368"] Minilla, Adolescent Size/Type: Huge Magical Beast Hit Dice: 18d8+96 (177 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 14 (-2 size, +1 Dex, +5 natural), touch 9, flat-footed 13 Base Attack/Grapple: +18/+35 Attack: Bite +23* melee (2d6+15*), 2 claws +20 melee (2d6+6) Full Attack: Bite +23* melee (2d6+15*), 2 claws +20 melee (2d6+6) Space/Reach: 15 ft./10 ft. Special Attacks: Breath weapon, improved grab, swallow whole Special Qualities: DR 10/magic, electrical strength, immune to electricity, low-light vision, scent, SR 20 Saves: Fort +16, Ref +12, Will +8 Abilities: Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10 Skills: Hide -2, Listen +12, Spot +12, Swim +17 Feats: Alertness, Improved Natural Attack (claw), Power Attack, Run, Toughness (2), Track Environment: Warm plains Organization: Solitary or pair Challenge Rating: 9 Treasure: None Alignment: Always neutral Advancement: 19-36 HD (Huge); 37-54 HD (Gargantuan) Level Adjustment: — At this stage of growth, Minilla stands 30 feet tall. His scales have become tough and resistant to many forms of attack. Combat Minilla is somewhat more agressive at this stage. Breath Weapon (Su): Three times per day, Minilla can breathe fire in a 30-ft. cone, inflicting 4d6 fire damage (Reflex DC 24 half). Improved Grab (Ex) To use this ability, Minilla must hit an opponent of his own size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round. Swallow Whole (Ex) Minilla can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from Minilla’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. Minilla’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents. Electrical Strength (Ex): Any electrical attack against Minilla heals him of 1 point of damage for every 5 points of damage it would normally deal (round up). Skills: Minilla has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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