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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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<blockquote data-quote="Mannahnin" data-source="post: 9599630" data-attributes="member: 7026594"><p>I've mentioned a number of times how I see the Halfling as sort of the "secret Ranger" class of B/X, with a suite of abilities that conform very well to that archetype, and how easy it is to re-skin it to be a Ranger if one wants.</p><p></p><p>Similarly, I've discussed with folks how the Dwarf is almost a monster hunter/mage hunter/paladin-type class, between the fighting abilities and great saving throws.</p><p></p><p>I was just tinkering with the idea of actually formalizing these re-skins for <a href="https://www.enworld.org/threads/working-on-succinct-ose-house-rules-for-online-pickup-play.677558/post-9450692" target="_blank">my B/X house rules</a>, and maybe giving them one signature special ability each to help round out the archetype. So here are draft initial versions:</p><p></p><p>-----------------</p><p><strong>Paladin</strong>: A character with a minimum Strength of 9, Charisma of 17, and Lawful alignment may be designated a Paladin. They have no Prime Requisite and do not gain XP bonuses for one. This class otherwise functions as a Dwarf, but without the small size, weapon restrictions, infravision, improved ability to find "room" traps, or extra languages. They count as a Fighter for magic item usage and spell effects.</p><p></p><p>Paladins are immune to magical and non-magical fear and diseases.</p><p></p><p><strong>Ranger</strong>: A character with a minimum Strength, Wisdom, Constitution, and Dexterity of 9 may be designated a Ranger. They have no Prime Requisite and do not gain XP bonuses for one. This class otherwise functions as a Halfling, but without the small size, weapon restrictions, or extra language. They count as a Fighter for magic item usage and spell effects.</p><p></p><p>Rangers may track corporeal creatures outdoors with the same chances as a Thief of equal level Hearing Noise, and indoors on a 1 in 6.</p><p>-----------------</p><p></p><p>What do you think?</p><p></p><p>I'm tempted to simplify the Ranger minimum ability scores to minimize any need for looking up the requirements. A Halfling normally is minimum Con and Dex of 9, so I thought about just keeping those.</p><p></p><p>I also initially thought 16 was a high enough requirement for Cha on the Paladin, and that's the break point for +2. But 17 is the classic minimum and easy to remember for any old schoolers.</p><p></p><p>Of course, OSE Advanced has its own full class write-ups for these, more closely emulating the AD&D versions. But I like how these don't require a detailed two page write-up. A single paragraph each that I can fit into my page of house rules, and I can memorize easily.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9599630, member: 7026594"] I've mentioned a number of times how I see the Halfling as sort of the "secret Ranger" class of B/X, with a suite of abilities that conform very well to that archetype, and how easy it is to re-skin it to be a Ranger if one wants. Similarly, I've discussed with folks how the Dwarf is almost a monster hunter/mage hunter/paladin-type class, between the fighting abilities and great saving throws. I was just tinkering with the idea of actually formalizing these re-skins for [URL='https://www.enworld.org/threads/working-on-succinct-ose-house-rules-for-online-pickup-play.677558/post-9450692']my B/X house rules[/URL], and maybe giving them one signature special ability each to help round out the archetype. So here are draft initial versions: ----------------- [B]Paladin[/B]: A character with a minimum Strength of 9, Charisma of 17, and Lawful alignment may be designated a Paladin. They have no Prime Requisite and do not gain XP bonuses for one. This class otherwise functions as a Dwarf, but without the small size, weapon restrictions, infravision, improved ability to find "room" traps, or extra languages. They count as a Fighter for magic item usage and spell effects. Paladins are immune to magical and non-magical fear and diseases. [B]Ranger[/B]: A character with a minimum Strength, Wisdom, Constitution, and Dexterity of 9 may be designated a Ranger. They have no Prime Requisite and do not gain XP bonuses for one. This class otherwise functions as a Halfling, but without the small size, weapon restrictions, or extra language. They count as a Fighter for magic item usage and spell effects. Rangers may track corporeal creatures outdoors with the same chances as a Thief of equal level Hearing Noise, and indoors on a 1 in 6. ----------------- What do you think? I'm tempted to simplify the Ranger minimum ability scores to minimize any need for looking up the requirements. A Halfling normally is minimum Con and Dex of 9, so I thought about just keeping those. I also initially thought 16 was a high enough requirement for Cha on the Paladin, and that's the break point for +2. But 17 is the classic minimum and easy to remember for any old schoolers. Of course, OSE Advanced has its own full class write-ups for these, more closely emulating the AD&D versions. But I like how these don't require a detailed two page write-up. A single paragraph each that I can fit into my page of house rules, and I can memorize easily. [/QUOTE]
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Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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