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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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<blockquote data-quote="Mannahnin" data-source="post: 9600061" data-attributes="member: 7026594"><p>Those are interesting questions.</p><p></p><p>Personally, I think the Halfling suite of abilities is genuinely quite strong. Outstanding saves, a small bonus on missile attacks, a notable (+2 is nothing to sneeze at) bonus to AC against larger than man-sized creatures (so instead of the OD&D Ranger getting a bonus to damage against "giant-types", this one gets an AC bonus against giants and any large beasts and so forth), hide/in shadows or better in woods. It has on average 1 fewer HP/level than Fighters and Dwarves.</p><p></p><p>So just using the by the book stats you've got stealth and using lighter weapons, a bonus to fight big monsters, and superior saves. </p><p></p><p>It's a fair point that "what IS a Ranger, really?" is an question with various answers in D&D. But for my money taking a B/X Halfling, making it not small, and giving it Tracking seems like it would hit MOST of the tropes of the Ranger aside from the beastmaster and Aragorn-specific ones.</p><p></p><p>I think your take on the Paladin is solid, but I don't like the prohibition on missiles. I think that's too Lawful Stupid for me, and it felt like a real handicap when I played an OSE Advanced Knight in one campaign. I've never liked making Paladins a kind of Cavalier.</p><p></p><p>If I was making full class write-ups no doubt I'd want to include higher level abilities, but I thought giving them each one signature thing was a nice exercise in minimalist design.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9600061, member: 7026594"] Those are interesting questions. Personally, I think the Halfling suite of abilities is genuinely quite strong. Outstanding saves, a small bonus on missile attacks, a notable (+2 is nothing to sneeze at) bonus to AC against larger than man-sized creatures (so instead of the OD&D Ranger getting a bonus to damage against "giant-types", this one gets an AC bonus against giants and any large beasts and so forth), hide/in shadows or better in woods. It has on average 1 fewer HP/level than Fighters and Dwarves. So just using the by the book stats you've got stealth and using lighter weapons, a bonus to fight big monsters, and superior saves. It's a fair point that "what IS a Ranger, really?" is an question with various answers in D&D. But for my money taking a B/X Halfling, making it not small, and giving it Tracking seems like it would hit MOST of the tropes of the Ranger aside from the beastmaster and Aragorn-specific ones. I think your take on the Paladin is solid, but I don't like the prohibition on missiles. I think that's too Lawful Stupid for me, and it felt like a real handicap when I played an OSE Advanced Knight in one campaign. I've never liked making Paladins a kind of Cavalier. If I was making full class write-ups no doubt I'd want to include higher level abilities, but I thought giving them each one signature thing was a nice exercise in minimalist design. [/QUOTE]
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Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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