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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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<blockquote data-quote="Gus L" data-source="post: 9602412" data-attributes="member: 7045072"><p>Greyhawk is such a strange book to me - the original LBB's read to me like a solid core for a system that has a lot of interlocking parts, and then along comes Greyhawk, and it's a bunch of ideas, some interesting and some no, that just kicks that all over to a degree. Fascinating example I think of rules accreting from play. I do wish the arquebus had made it off the Weapons v. Armor table and onto the variable weapon damage one though.</p><p></p><p></p><p>Great point! The rules around magic swords + fighters and the dwarven throwing hammer always struck me as a fascinating bit from OD&D that was under appreciated in OSR space and today in the Post-OSR. Nice set of abilities there all around that seem very powerful.</p><p></p><p>Magic Swords being a huge part of combat bonuses and limited to fighters (and paladins...) seems like a major bit of class design limiting clerics, but also one really rooted in war games that really couldn't stand up to RPG play where players want fun gear for their leveling characters.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9602412, member: 7045072"] Greyhawk is such a strange book to me - the original LBB's read to me like a solid core for a system that has a lot of interlocking parts, and then along comes Greyhawk, and it's a bunch of ideas, some interesting and some no, that just kicks that all over to a degree. Fascinating example I think of rules accreting from play. I do wish the arquebus had made it off the Weapons v. Armor table and onto the variable weapon damage one though. Great point! The rules around magic swords + fighters and the dwarven throwing hammer always struck me as a fascinating bit from OD&D that was under appreciated in OSR space and today in the Post-OSR. Nice set of abilities there all around that seem very powerful. Magic Swords being a huge part of combat bonuses and limited to fighters (and paladins...) seems like a major bit of class design limiting clerics, but also one really rooted in war games that really couldn't stand up to RPG play where players want fun gear for their leveling characters. [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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