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D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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<blockquote data-quote="Stormonu" data-source="post: 9603963" data-attributes="member: 52734"><p>Here's the Paladin from the BECMI Rules Cyclopedia for comparison (note, these abilities kick in at 9th level, but if you want it from the start, it shouldn't be difficult to change the level the effects kick in):</p><p></p><p>Paladins</p><p></p><p>A Lawful traveling fighter may be known as a paladin if he meets the following requirements. If he does not meet those requirements, he may become a knight (described below).</p><p></p><p>1. The fighter must swear fealty (an oath of service) to a Lawful clerical order to gain paladin status. The fighter must be of Name level or greater to be accepted by the clerical order.</p><p></p><p>Thereafter, the paladin may be summoned by the order's leaders at any time, and must do as they command, as long as the service aids the powers of Good.</p><p></p><p>2. A paladin can detect evil (as per the cleric spell) as often as once per round, simply by concentrating. (Range: 120'. The paladin cannot use this ability and attack in the same round.)</p><p></p><p>3. If the paladin's Wisdom score is 13 or greater, the character can cast cleric spells as if he were a cleric of one-third his actual experience level (round any fraction down); if a fighter becomes a paladin right at 9th level, he'll immediately gain the spells of a 3rd level cleric.</p><p></p><p>A 17th level paladin can cast spells as if he were a 5th level cleric. If his Wisdom score is 12 or less, the fighter can still be a paladin, but cannot cast spells.</p><p></p><p>The paladin learns how to meditate and cast spells from the clerics of the order. The clerics will refuse any offer of compensation or payment for this service.</p><p></p><p>4. A paladin can turn undead, as if he were a cleric of one-third his actual experience level (round all fractions down). Therefore, a 6th or 7th level paladin can turn undead with the same ability of a 2nd level cleric.</p><p></p><p>5. A paladin may only travel with a number of hirelings equal to or less than his clerical level. In other words, if he can cast spells or</p><p>turn undead as a 5th level cleric, he can have five hirelings accompany him.</p><p></p><p>6. A paladin must assist anyone who asks for help—with two exceptions: He does not have to help evil characters or achieve evil goals, and if the paladin is on a mission for a higher authority (such as a quest, serving a duke, etc.), he can offer only a small amount of help (such as sheltering or advising the person in need of aid), along with an explanation for his refusal. Assistance never involves donations of money or items, but only service for a short time.</p><p></p><p>There's also rules for a "Knight" (those of Neutral alignment) and "Avengers" (those of Chaotic alignment) if you are interested.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9603963, member: 52734"] Here's the Paladin from the BECMI Rules Cyclopedia for comparison (note, these abilities kick in at 9th level, but if you want it from the start, it shouldn't be difficult to change the level the effects kick in): Paladins A Lawful traveling fighter may be known as a paladin if he meets the following requirements. If he does not meet those requirements, he may become a knight (described below). 1. The fighter must swear fealty (an oath of service) to a Lawful clerical order to gain paladin status. The fighter must be of Name level or greater to be accepted by the clerical order. Thereafter, the paladin may be summoned by the order's leaders at any time, and must do as they command, as long as the service aids the powers of Good. 2. A paladin can detect evil (as per the cleric spell) as often as once per round, simply by concentrating. (Range: 120'. The paladin cannot use this ability and attack in the same round.) 3. If the paladin's Wisdom score is 13 or greater, the character can cast cleric spells as if he were a cleric of one-third his actual experience level (round any fraction down); if a fighter becomes a paladin right at 9th level, he'll immediately gain the spells of a 3rd level cleric. A 17th level paladin can cast spells as if he were a 5th level cleric. If his Wisdom score is 12 or less, the fighter can still be a paladin, but cannot cast spells. The paladin learns how to meditate and cast spells from the clerics of the order. The clerics will refuse any offer of compensation or payment for this service. 4. A paladin can turn undead, as if he were a cleric of one-third his actual experience level (round all fractions down). Therefore, a 6th or 7th level paladin can turn undead with the same ability of a 2nd level cleric. 5. A paladin may only travel with a number of hirelings equal to or less than his clerical level. In other words, if he can cast spells or turn undead as a 5th level cleric, he can have five hirelings accompany him. 6. A paladin must assist anyone who asks for help—with two exceptions: He does not have to help evil characters or achieve evil goals, and if the paladin is on a mission for a higher authority (such as a quest, serving a duke, etc.), he can offer only a small amount of help (such as sheltering or advising the person in need of aid), along with an explanation for his refusal. Assistance never involves donations of money or items, but only service for a short time. There's also rules for a "Knight" (those of Neutral alignment) and "Avengers" (those of Chaotic alignment) if you are interested. [/QUOTE]
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