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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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<blockquote data-quote="Mannahnin" data-source="post: 9650233" data-attributes="member: 7026594"><p>"Re-skinning" is a colloquialism for changing the appearance of an element in a game, like a monster or character class, without changing the underlying mechanics. It's often used as a simple technique for adding mystery and variety to monsters without having to actually design new stats for them, as an example. It alters the flavor/in-game fiction of the thing you're giving a new appearance to, while retaining the same rules.</p><p></p><p>So what I'm talking about with the Halfling being the "secret Ranger" class in B/X is my opinion that the MECHANICAL STATISTICS and abilities of the Halfling class in this game are actually a good fit for a class one could alternately DESCRIBE as being a Ranger instead of a Halfling.</p><p></p><p>Does that make sense? The Halfling class has a bonus to missile attacks, a restriction to use light weapons (which could be understood as a Ranger needing to travel light, as opposed to a Halfling being physically small), stealth ability in woodlands, a combat bonus against large monsters (AC bonus instead of the damage bonus vs. "Giant class" creatures the AD&D Ranger gets), etc. It's certainly not identical to the AD&D Ranger, but the mechanics also fit the archetype. So without creating any new rules, a DM could allow a character in B/X to be a Ranger while just using the rules for the Halfling.</p><p></p><p>And the point of this post is to take that a step further, based on that premise, to add a TINY amount of mechanics to add very simple versions of the Ranger and Paladin classes to B/X without having to write full detailed new class descriptions.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9650233, member: 7026594"] "Re-skinning" is a colloquialism for changing the appearance of an element in a game, like a monster or character class, without changing the underlying mechanics. It's often used as a simple technique for adding mystery and variety to monsters without having to actually design new stats for them, as an example. It alters the flavor/in-game fiction of the thing you're giving a new appearance to, while retaining the same rules. So what I'm talking about with the Halfling being the "secret Ranger" class in B/X is my opinion that the MECHANICAL STATISTICS and abilities of the Halfling class in this game are actually a good fit for a class one could alternately DESCRIBE as being a Ranger instead of a Halfling. Does that make sense? The Halfling class has a bonus to missile attacks, a restriction to use light weapons (which could be understood as a Ranger needing to travel light, as opposed to a Halfling being physically small), stealth ability in woodlands, a combat bonus against large monsters (AC bonus instead of the damage bonus vs. "Giant class" creatures the AD&D Ranger gets), etc. It's certainly not identical to the AD&D Ranger, but the mechanics also fit the archetype. So without creating any new rules, a DM could allow a character in B/X to be a Ranger while just using the rules for the Halfling. And the point of this post is to take that a step further, based on that premise, to add a TINY amount of mechanics to add very simple versions of the Ranger and Paladin classes to B/X without having to write full detailed new class descriptions. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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