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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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<blockquote data-quote="Voadam" data-source="post: 9652643" data-attributes="member: 2209"><p>Sure. In my opinion having played since 81 it was a great development. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The first official TSR published CE paladin that I am aware of was from Dragon 39, July 1980.</p><p></p><p>[ATTACH=full]404716[/ATTACH]</p><p>I had one in my AD&D anything TSR published I will allow 1e campaign in the 80s where the group tended evil (two assassins in the party too). The anti-paladin did not live long though.</p><p></p><p>Dragon 106 from February 1986 and still 1e era had an article titled A Plethora of Paladins which had variant paladins for the seven remaining alignments.</p><p></p><p>[ATTACH=full]404717[/ATTACH]</p><p></p><p>2e turned assassins from a class with an alignment requirement to a purely narrative description for anyone who kills for money (and then later I believe there were specific optional kits and such).</p><p></p><p>I much prefer 3e and on design where the design is to make the different classes balanced against each other mechanically for combat at each level as best they can over older editions with balancing factors of low level power versus high level power, powerful race abilities with level limits, powerful classes with slower advancement, powerful classes balanced by requiring powerful useful stats or restrictive roleplay/alignment requirements, and balancing out of combat stuff with combat stuff.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9652643, member: 2209"] Sure. In my opinion having played since 81 it was a great development. :) The first official TSR published CE paladin that I am aware of was from Dragon 39, July 1980. [ATTACH type="full" size="687x882"]404716[/ATTACH] I had one in my AD&D anything TSR published I will allow 1e campaign in the 80s where the group tended evil (two assassins in the party too). The anti-paladin did not live long though. Dragon 106 from February 1986 and still 1e era had an article titled A Plethora of Paladins which had variant paladins for the seven remaining alignments. [ATTACH type="full" size="682x893"]404717[/ATTACH] 2e turned assassins from a class with an alignment requirement to a purely narrative description for anyone who kills for money (and then later I believe there were specific optional kits and such). I much prefer 3e and on design where the design is to make the different classes balanced against each other mechanically for combat at each level as best they can over older editions with balancing factors of low level power versus high level power, powerful race abilities with level limits, powerful classes with slower advancement, powerful classes balanced by requiring powerful useful stats or restrictive roleplay/alignment requirements, and balancing out of combat stuff with combat stuff. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
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