Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9653396" data-attributes="member: 7026594"><p>Well, you've never played them, so it's no surprise that you don't understand them. It does surprise me that you'd express such strong negative opinions about games you've never played, though. It seems that you're basing these opinions on secondhand misinformation.</p><p></p><p>1E AD&D is not broken or busted or "anything goes" just because it makes characters more powerful and durable than OD&D, and gives more character options than OD&D. Which it does.</p><p></p><p>2E AD&D (especially with the Players Option books) is not broken or busted or "anything goes" just because it gives more powerful character options than 1E AD&D. Which it does.</p><p></p><p>The 1991 D&D Rules Cyclopedia is not broken or busted just because it introduced the concept of a death save at 0HP.</p><p></p><p>3E is not is not broken or busted or "anything goes" just because it makes characters more powerful and durable than AD&D, and gives more character options than AD&D. Which it does.</p><p></p><p>There have been several broad ongoing trends through the various editions and versions of D&D. One is that healing gets faster and characters tend to be less easy to kill. Another is that additional races and classes and options are added, so players have more variety available to them. These have been ongoing trends literally since the beginning of the game.</p><p></p><p>Characters in AD&D are tougher than characters in OD&D, but the monsters and challenges are also tougher. So to some extent that power is illusory, and no matter how tough the PCs, the DM ALWAYS has tougher monsters available and can challenge and kill them easily enough. Same in 4E and 5E, just as in literally every other edition. If you have a competent DM, any edition is balanced and challenging. I have run them all, and killed PCs in them all. There are no all-powerful PCs. </p><p></p><p></p><p></p><p>I didn't write anything about Halflings carrying giant weapons. I did not advocate for that.</p><p></p><p></p><p></p><p>If you want to reference an interview, please quote it and cite it. Publication, date and page. Here's one, from D&D book I: Men & Magic, 1974, by Gary Gygax:</p><p></p><p>[ATTACH=full]404814[/ATTACH]</p><p>And here's an <a href="https://grognardia.blogspot.com/2021/01/individualistic-and-imaginative.html" target="_blank">excerpt </a>from a <a href="https://www.acaeum.com/forum/viewtopic.php?cache=1&f=10&t=12598" target="_blank">letter he wrote </a>into fanzine Alarums & Excursions, in the summer of 1975:</p><p></p><p></p><p></p><p></p><p>Gary LATER decided he wasn't in love with "anything goes". He wrote some pretty pessimistic things about monster PCs in the 1979 DMG for example. But the game was ORIGINALLY loose and open to all kinds of crazy character types. And many players played that way in the 1970s, before Gary decided he wanted to limit the craziness and creativity. The game became a success in the anything goes days of the 70s.</p><p></p><p>So you're simply mistaken, again.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9653396, member: 7026594"] Well, you've never played them, so it's no surprise that you don't understand them. It does surprise me that you'd express such strong negative opinions about games you've never played, though. It seems that you're basing these opinions on secondhand misinformation. 1E AD&D is not broken or busted or "anything goes" just because it makes characters more powerful and durable than OD&D, and gives more character options than OD&D. Which it does. 2E AD&D (especially with the Players Option books) is not broken or busted or "anything goes" just because it gives more powerful character options than 1E AD&D. Which it does. The 1991 D&D Rules Cyclopedia is not broken or busted just because it introduced the concept of a death save at 0HP. 3E is not is not broken or busted or "anything goes" just because it makes characters more powerful and durable than AD&D, and gives more character options than AD&D. Which it does. There have been several broad ongoing trends through the various editions and versions of D&D. One is that healing gets faster and characters tend to be less easy to kill. Another is that additional races and classes and options are added, so players have more variety available to them. These have been ongoing trends literally since the beginning of the game. Characters in AD&D are tougher than characters in OD&D, but the monsters and challenges are also tougher. So to some extent that power is illusory, and no matter how tough the PCs, the DM ALWAYS has tougher monsters available and can challenge and kill them easily enough. Same in 4E and 5E, just as in literally every other edition. If you have a competent DM, any edition is balanced and challenging. I have run them all, and killed PCs in them all. There are no all-powerful PCs. I didn't write anything about Halflings carrying giant weapons. I did not advocate for that. If you want to reference an interview, please quote it and cite it. Publication, date and page. Here's one, from D&D book I: Men & Magic, 1974, by Gary Gygax: [ATTACH type="full" alt="Men & Magic page 8 quote.JPG"]404814[/ATTACH] And here's an [URL='https://grognardia.blogspot.com/2021/01/individualistic-and-imaginative.html']excerpt [/URL]from a [URL='https://www.acaeum.com/forum/viewtopic.php?cache=1&f=10&t=12598']letter he wrote [/URL]into fanzine Alarums & Excursions, in the summer of 1975: Gary LATER decided he wasn't in love with "anything goes". He wrote some pretty pessimistic things about monster PCs in the 1979 DMG for example. But the game was ORIGINALLY loose and open to all kinds of crazy character types. And many players played that way in the 1970s, before Gary decided he wanted to limit the craziness and creativity. The game became a success in the anything goes days of the 70s. So you're simply mistaken, again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Minimalist Paladin and Ranger rules for B/X aka Old School Essentials
Top