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<blockquote data-quote="professorDM" data-source="post: 6498370" data-attributes="member: 6780044"><p>I want my players to feel like they're playing uniquely gifted characters with tons of potential, should they be lucky enough to survive. I let players roll 4d6 and choose the highest three rolls, and if a player rolls something truly off the wall and out of balance with the rest of the group (and particularly if the player making the bad roll is new to the game), then I'll let them either reroll an entire new set or reroll their lowest score. </p><p></p><p>To me good stats don't denote a particularly powerful being (that comes with experience and levels and the abilities and spells that follow), but rather the potential to be truly great. But I've played mostly 2nd edition AD&D, where stats perhaps don't matter as much as they do in this latest edition.</p><p></p><p>Also perhaps important is that when I have tended to DM, I've created long, drawn out, epic campaigns, and I want my players to be excited about the potential and the uniqueness of the characters they've created----while at the same time understanding that one false move, one bad roll, one CRIT from that goblin with the great axe and you're dead.</p><p></p><p>It's always tended to work for the folks I play with, but we're also a tightly knit group that's played together for awhile. I can see why folks who play at public venues and with players who come and go all the time would prefer to use something like the default point-buy system in the 5th Ed. PHB.</p></blockquote><p></p>
[QUOTE="professorDM, post: 6498370, member: 6780044"] I want my players to feel like they're playing uniquely gifted characters with tons of potential, should they be lucky enough to survive. I let players roll 4d6 and choose the highest three rolls, and if a player rolls something truly off the wall and out of balance with the rest of the group (and particularly if the player making the bad roll is new to the game), then I'll let them either reroll an entire new set or reroll their lowest score. To me good stats don't denote a particularly powerful being (that comes with experience and levels and the abilities and spells that follow), but rather the potential to be truly great. But I've played mostly 2nd edition AD&D, where stats perhaps don't matter as much as they do in this latest edition. Also perhaps important is that when I have tended to DM, I've created long, drawn out, epic campaigns, and I want my players to be excited about the potential and the uniqueness of the characters they've created----while at the same time understanding that one false move, one bad roll, one CRIT from that goblin with the great axe and you're dead. It's always tended to work for the folks I play with, but we're also a tightly knit group that's played together for awhile. I can see why folks who play at public venues and with players who come and go all the time would prefer to use something like the default point-buy system in the 5th Ed. PHB. [/QUOTE]
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