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<blockquote data-quote="chriton227" data-source="post: 6501081" data-attributes="member: 33263"><p>I had a thought this morning about a variant way to roll stats to give more variety than point buy or standard array, without the potential impact of hot or cold dice. Take 24 cards and number them so that you have 4 each of the numbers 1 through 6 (or if you have an Uno deck, just grab the cards you need from the deck). Shuffle the cards, then deal 4 for each stat, and discard the lowest card for each stat. The stat is the total of the remaining three cards. It is effectively 4d6 drop lowest, but with the rolls forced to be an even distribution. This method means that there is no way to have more than one 18, but likewise prevents an excessive number of low stats. </p><p></p><p>If you want to even it out further, remove the four 1s and two of the 2s from the deck, then just deal 3 cards for each stat (modelling the best case scenario of the "low" cards being dropped being the lowest possible cards from the deck). This preserves the maximum of a single 18, but also means that the lowest possible stat is a 7 and if you get a 7, then at worst you can only one one other stat below 10 (with that being a 9).</p></blockquote><p></p>
[QUOTE="chriton227, post: 6501081, member: 33263"] I had a thought this morning about a variant way to roll stats to give more variety than point buy or standard array, without the potential impact of hot or cold dice. Take 24 cards and number them so that you have 4 each of the numbers 1 through 6 (or if you have an Uno deck, just grab the cards you need from the deck). Shuffle the cards, then deal 4 for each stat, and discard the lowest card for each stat. The stat is the total of the remaining three cards. It is effectively 4d6 drop lowest, but with the rolls forced to be an even distribution. This method means that there is no way to have more than one 18, but likewise prevents an excessive number of low stats. If you want to even it out further, remove the four 1s and two of the 2s from the deck, then just deal 3 cards for each stat (modelling the best case scenario of the "low" cards being dropped being the lowest possible cards from the deck). This preserves the maximum of a single 18, but also means that the lowest possible stat is a 7 and if you get a 7, then at worst you can only one one other stat below 10 (with that being a 9). [/QUOTE]
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